Welcome to the forums.
I know your track creations from the 10-Tenths Forum.
Would be great to have some of them for GP2.
For a newbie it is a very long way to learn everything about track editing in GP2.
I can not teach you how to make a track. (First problem is my deficient english)
The hardest part is the ccline.
Naburu wrote this in the 10-Tenths Forum:
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About the "cc-line" (the line computer-driven cars take and keyboard human drivers are suggested to take), do it only after you finished designing the corners. If you move any by the slightest margin, the CC-line will get corrupted. If you remove it, the game will put it in the center of the track, so you will be abled to drive and try the course, just not take the apexes or race against the computer.
You must do the CC-line by trying piece by piece in the game -using the graphics of the track editor won't work. One parameter is the length of the piece, the other one is the "curviness" (how tight or straight it is). First choose the length (that's easy), then change the curviness slowly.
Almost everything I have learned about trackediting, I have teached myself.
Download the trackeditor:
http://grandprix2.de/Util/util.htm
and read:
-THE GUIDE TO TRACK EDITING
http://grandprix2.de/Anleitung/tutus/TU ... TU025B.HTM
-How To Make An Accurate Track ...
http://grandprix2.de/Anleitung/tutus/accu/ACCU/ACCU.HTM
and later other tutus from this site
http://grandprix2.de/Anleitung/tutus/tutus.htm
-The Guide To Pit Lane-Editing
-cc-line (ideal line) editing
-GP2 GP3 Trackediting - Command Library
.......
another interesting site:
http://www.waa63.ch/racesim/TEIC/index.html
Sorry but i really think there is only one way: Learning by doing.
Later when you have a specific problem with your track, you will find a lot of help here.
But the basics you must teach yourself first.
Download the trackeditor.
Import the underlap bitmap (your track creation)
Choose a basetrack with pitlane and starting lights on the proper side
and start