The noob started kit

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ECW Dan Selby
GP2 Newbie
Posts: 1
Joined: 08.06.2010, 10:25

The noob started kit

Post by ECW Dan Selby »

Hi there guys,

I was suggested to come here by Naburu who used to post.

I'm desperately looking to start creating some of my own tracks, and modify some of the current tracks in the game. The trouble is, I now can't find the Track Editor anywhere to download. Plus, even when I did use it last, I had absolutely no idea what I was doing.

I really need some help guys, i'd love to join this community!

Selby
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AAS
GP2 Star
Posts: 1069
Joined: 08.09.2006, 17:19
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Re: The noob started kit

Post by AAS »

Welcome to the forums.

I know your track creations from the 10-Tenths Forum.
Would be great to have some of them for GP2.

For a newbie it is a very long way to learn everything about track editing in GP2.
I can not teach you how to make a track. (First problem is my deficient english)

The hardest part is the ccline.
Naburu wrote this in the 10-Tenths Forum:

Code: Select all

About the "cc-line" (the line computer-driven cars take and keyboard human drivers are suggested to take), do it only after you finished designing the corners. If you move any by the slightest margin, the CC-line will get corrupted. If you remove it, the game will put it in the center of the track, so you will be abled to drive and try the course, just not take the apexes or race against the computer.

You must do the CC-line by trying piece by piece in the game -using the graphics of the track editor won't work. One parameter is the length of the piece, the other one is the "curviness" (how tight or straight it is). First choose the length (that's easy), then change the curviness slowly.
Almost everything I have learned about trackediting, I have teached myself.

Download the trackeditor: http://grandprix2.de/Util/util.htm
and read:
-THE GUIDE TO TRACK EDITING http://grandprix2.de/Anleitung/tutus/TU ... TU025B.HTM
-How To Make An Accurate Track ... http://grandprix2.de/Anleitung/tutus/accu/ACCU/ACCU.HTM

and later other tutus from this site http://grandprix2.de/Anleitung/tutus/tutus.htm
-The Guide To Pit Lane-Editing
-cc-line (ideal line) editing
-GP2 GP3 Trackediting - Command Library
.......

another interesting site: http://www.waa63.ch/racesim/TEIC/index.html

Sorry but i really think there is only one way: Learning by doing.
Later when you have a specific problem with your track, you will find a lot of help here.
But the basics you must teach yourself first.

Download the trackeditor.
Import the underlap bitmap (your track creation)
Choose a basetrack with pitlane and starting lights on the proper side
and start
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TdK
GP2 Pro
Posts: 900
Joined: 11.12.2006, 20:16
Location: Netherlands

Re: The noob started kit

Post by TdK »

AAS wrote:Almost everything I have learned about trackediting, I have teached myself.
The same for me. It's a matter of trail and error, and just taking your tracks futher each time.

When i first started making tracks, i thought they were great. When i look back at them now, they are totally crap.... :lol: :mrgreen:

How more you make tracks, the more you learn. And a warning; it comes slowly! :wink:
TdK - (re)tired GrandPrix 2 manic!
canon1753
GP2 Newbie
Posts: 40
Joined: 15.11.2008, 01:07

Re: The noob starter kit

Post by canon1753 »

Are any of the track editing forums still around? I know I have Bob's Track Builder for R-Factor but I suspect that will not convert over to GP2 easily, if not at all. Its pretty simple what I want, actually. Grenzlandring and Trenton. I cannot find Trenton anywhere for GP2 (and darn it all, I had it too!!!) and Grenzlandring was made for GPL and I used Google Maps info on BTB to make a version (albeit unreleased and good just for me) for Rfactor.

Other than that, I am a real programming noob. I do have the GP2Track Editor from the link above.
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