As you maybe know, I'm driving in FGP2, a hotlap league that runs all F1 seasons from 1950 untill now (and even pre-F1 Grand Prix Seasons were runned).
This week we start season 1977 and I'm driving the #9 March. I've downloaded my team's carset and made my lap. All ok. But the car looks really bad becouse of the textures distortions caused by old F1 carshapes. So I've downloaded more season 77 carsets and tried to create a bitmap which would look better. Soon I've given up, cause this coudn't really be done.
Then I opened the Car Editor and I tried to improve the carshape, I couldn't do it also. Then I tried to llok to the "texture data" and have a light. The Car Editor can't change it, but I've found my own rough way. It's still very limited, but I think it will work for my car.
I've became so excited that I've decided to make a complete set with the new "technique" and some more tweekings changeing weird things like Downforce Coef. and Polar Moment of Inercia.
This is how it looks for now, I know it's not beautiful, the shape will be improved a lot yet, but those who have ever tried to edit "distorted" shapes will notice a thing: that Hollywood logo in the middle of the car couldn't be done until now without big distortions.
I think this new "technique" will be very helpful for those who try to make sets for old F1, touring cars, and other sets which use to distort the textures.