Gp2 Manager Tool
Posted: 20.01.2010, 09:38
Due I really like the idea of MaxD`s championship and designed a small tool for Jake`s GPWC I want to make one Excel based tool with many options.
It will be fully customizable, so if you don`t want to use some features just set the corresponding parameter to 0.
Please let me know what could be solved better or which features would also make sense. I`m also planning to combine this with my GP2-career tool, just in case you want to be manager and driver at the same time
Feature-list will be edited
Basics:
+ Up to 14 teams are supported - implemented
+ 16 races per season are supported - implemented
+ GP2Edit values will be calculated and shown automatically - implemented
+ Points table for drivers and teams are shown - implemented
+ Once the parameters are set it should be very easy to use - hopefully implemented
Sponsorship:
+ Depending on the place in last year`s championship, you can set starting budgets. The Champions have more budget than weak or new teams - implemented
+ Depending on the place in last year`s championship, you can set the bonus sponsorship on prize money (Prizemoney * Amount of bonus) - implemented
+ The official Bonusmoney can be set for each position - implemented
Chassis:
+ 6 customizable chassistypes giving different costs, basic stats on grip, rel and randomization - implemented
Engines:
+ 30 customizable enginetypes having different costs, bhp and rel - implemented
+ Choosable contracts types: customer, semi-works (50% prize reduction) and works (100% prize reduction) - implemented
Tyres:
+ 15 customizable tyres having different costs, qual grip, race grip, random and rel - implemented
Drivers:
+ 89 fully customizable drivers with different salary, sponsorship money, qual grip, race grip and random - implemented
+ Calculated Stats for total races, victories, etc. - planned
+ Boni/Mali depending on age (for instance: younger drivers have a higher random value, older drivers fewer grip) - planned
+ Calculated Driver Grip changes for next season based upon results & randomization (maybe using experience points) - planned
+ Drivers can give a bonus on reliability - implemented
Results:
+ Points can be awarded for each position, Pole and Fastest Lap - implemented
+ Maximum values can be defined for bhp, grip, random and rel - implemented
+ Starting values can be defined for bhp, grip, random and rel - implemented
+ MaxD`s Bonus System (for instance +10 grip for fastest lap, -100 rel for a puncture) can be used to give a bonus for good finishing positions or to give a penalty for good positions to keep the field closer (like the use it in Touring cars) - implemented
+ Results can be entered on a seperate tab - implemented
Tuning:
+ bhp, grip values, randomization and rel can be improved - implemented
It will be fully customizable, so if you don`t want to use some features just set the corresponding parameter to 0.
Please let me know what could be solved better or which features would also make sense. I`m also planning to combine this with my GP2-career tool, just in case you want to be manager and driver at the same time
Feature-list will be edited
Basics:
+ Up to 14 teams are supported - implemented
+ 16 races per season are supported - implemented
+ GP2Edit values will be calculated and shown automatically - implemented
+ Points table for drivers and teams are shown - implemented
+ Once the parameters are set it should be very easy to use - hopefully implemented
Sponsorship:
+ Depending on the place in last year`s championship, you can set starting budgets. The Champions have more budget than weak or new teams - implemented
+ Depending on the place in last year`s championship, you can set the bonus sponsorship on prize money (Prizemoney * Amount of bonus) - implemented
+ The official Bonusmoney can be set for each position - implemented
Chassis:
+ 6 customizable chassistypes giving different costs, basic stats on grip, rel and randomization - implemented
Engines:
+ 30 customizable enginetypes having different costs, bhp and rel - implemented
+ Choosable contracts types: customer, semi-works (50% prize reduction) and works (100% prize reduction) - implemented
Tyres:
+ 15 customizable tyres having different costs, qual grip, race grip, random and rel - implemented
Drivers:
+ 89 fully customizable drivers with different salary, sponsorship money, qual grip, race grip and random - implemented
+ Calculated Stats for total races, victories, etc. - planned
+ Boni/Mali depending on age (for instance: younger drivers have a higher random value, older drivers fewer grip) - planned
+ Calculated Driver Grip changes for next season based upon results & randomization (maybe using experience points) - planned
+ Drivers can give a bonus on reliability - implemented
Results:
+ Points can be awarded for each position, Pole and Fastest Lap - implemented
+ Maximum values can be defined for bhp, grip, random and rel - implemented
+ Starting values can be defined for bhp, grip, random and rel - implemented
+ MaxD`s Bonus System (for instance +10 grip for fastest lap, -100 rel for a puncture) can be used to give a bonus for good finishing positions or to give a penalty for good positions to keep the field closer (like the use it in Touring cars) - implemented
+ Results can be entered on a seperate tab - implemented
Tuning:
+ bhp, grip values, randomization and rel can be improved - implemented