RacerBG wrote:I want to improve the quality but only with 256 colors and MS Paint I dont know how to do it
Just take a look at the NL²F1- or my sportscar-carsets, the bitmaps there were made by using MS Paint and have also this limited number of colours. I don't think the limitation of colours is the problem here...
And I think when you only create fictional cars you won't be able to increase the quality, because the cars have no original which they have to look like. And this is actually the point: when you have to recreate a real car in GP2 you have to see that you include details and work very accurate in order to get a good result. All this is not necessary when you create fictional cars, but with the experience of creating real cars you will also be able to create realistic looking fictional cars.
I have to admit that I'm not a fan of fictional carsets (except the GP2fan-carset), I'd rather like to see carsets that base on real racing series.
RacerBG wrote:I want to improve the quality but only with 256 colors and MS Paint I dont know how to do it
Just take a look at the NL²F1- or my sportscar-carsets, the bitmaps there were made by using MS Paint and have also this limited number of colours. I don't think the limitation of colours is the problem here...
And I think when you only create fictional cars you won't be able to increase the quality, because the cars have no original which they have to look like. And this is actually the point: when you have to recreate a real car in GP2 you have to see that you include details and work very accurate in order to get a good result. All this is not necessary when you create fictional cars, but with the experience of creating real cars you will also be able to create realistic looking fictional cars.
I have to admit that I'm not a fan of fictional carsets (except the GP2fan-carset), I'd rather like to see carsets that base on real racing series.
I had seen many times the quality of the NL2 Team carsets and Im impressed how much they're better than even this from GP3 But I dont know how they manage to get this perfect quality
Here is an example: In the bitmap you see a colour-palette. When I work with blue colours e.g., I copy the blue palette into the bitmap at first. Then I create the design I want (right nosecone). After that I refine it. For this I use the different colours of the palette. So you can get a very smooth transfer from one to another colour (left nosecone). A simple example is also the one with the red colour. You just have to draw one line in a colour somewhere between red and white and everything looks much better already.
So these are the basics. Then you can go on create shadows that underline the shape of the real car and make everything look a bit more "3D" (e.g. the barge-boards I created there). What's also not too difficult is to add lines that are between the single parts of the bodywork (nosecone, engine-cover...)
By the way I must draw every line like this or what I can use for fast work
Because to draw color after color for just one line manual is just very slow work
Yes, it's not an (automatically) fast way of working. I only needed about 3 minutes for the bitmap.
Most times I just take the palette, scale it down to the length I need and then place it where I need it (see attachment). So I don't choose colour after colour and create point after point (only in some cases this is necessary). I personally figured out this is a good way to get good results and I know that DJS uses the same way (and Patrick Augusto-Lopes, too (look at his carsets, they are brilliant)). So the only way to reach results like NL² is to do it like this (I think), although it is obviously a bit time consuming.
But Greyhead for example uses a different method and program and his cars look brilliant, too.