Hi Helmpflicht99,
In my game, with GP2edit32 v1.86, when I adjust the speed limit, it applies to all the cars.
I put on "use GP2edit value" in the "car settings" menu.
I do not know if it is a solution for you.
JFZ wrote:Hi Helmpflicht99,
In my game, with GP2edit32 v1.86, when I adjust the speed limit, it applies to all the cars.
I put on "use GP2edit value" in the "car settings" menu.
I do not know if it is a solution for you.
You're misunderstood, it aplies only to the human car. CCs are always in the 80km/h limit.
HF wrote:Maybe there is something in the track.dat....
I think it's problaby stored in gp2.exe. To find out we would need guys like Paul Road and Rene Smith. If they didn't find, I suppose is not very easy...
"The Fox provides for himself. but God provides for the Lion"
Early 90s F1 forever!
I'm no expert on track editing or the more advanced stuff, but what seems to be specified in the track's .dat file is the sector of the pitlane where the speed limiter comes on and off. You can see in Track Editor by looking at the sectors in the "Pit Data" section.
That would probably only make a crude solution possible of simply not having a speed limit for the AI by removing these things. However, if there's anything specified in the game itself that it needs these activation points, you'll probably just a crash.
I guess the actual speed value would be definied somewhere in gp2.exe, just like the player value that you can change via GP2Edit.
AD wrote:I'm no expert on track editing or the more advanced stuff, but what seems to be specified in the track's .dat file is the sector of the pitlane where the speed limiter comes on and off. You can see in Track Editor by looking at the sectors in the "Pit Data" section.
That would probably only make a crude solution possible of simply not having a speed limit for the AI by removing these things. However, if there's anything specified in the game itself that it needs these activation points, you'll probably just a crash.
I guess the actual speed value would be definied somewhere in gp2.exe, just like the player value that you can change via GP2Edit.
If you remove the commands which define the start and the and of the speed limit, ccs won't pit, they'll enter the pitlane and go out ignoring the pitstop.
"The Fox provides for himself. but God provides for the Lion"
Early 90s F1 forever!