The GP2 Full Seasons Project
Re: The GP2 Full Seasons Project
Ok, I created a script and it seems to work. You'll need to edit the magic data files in Notepad (human fuel is line 22 and cc fuel is line 23). File here
Please test it (it worked under win7).
Please test it (it worked under win7).
Re: The GP2 Full Seasons Project
Is that for windows 7 or is possible to run virtual pc in XP too (I should have upgraded the system days ago - but since it works it's been thing to postpone..)? Haven't tried or don't even know much about the program, but it could be useful.AAS wrote: @Peze: What's about using XP or Vista in a virtual PC?
I'll definitely test it! Downloaded it and will test it today. BIG Thank You in advance, this is superrremedio wrote:Ok, I created a script and it seems to work. You'll need to edit the magic data files in Notepad (human fuel is line 22 and cc fuel is line 23). File here
Please test it (it worked under win7).
Re: The GP2 Full Seasons Project
I really hope it works.
Those installation issues with both programs make me wonder how I'll build further applications. The easiest thing to me is build them in Ruby (like that script). It's better to code and debug, but file sizes are too big. A small script goes beyond 3mb, a program with a complete GUI would be around 45mb. Also, I can't be sure that I will be able to create Win98 versions becouse the Ruby versions which work under Win98 are buggy and incomplete compared to the actual version (a lot slower too).
Good choice could be go back to Visual Basic 6, like I did with the Physics Editor. Programs usually work nicelly with all Windows versions and filesizes are small, but eki78 is having problems with it, so I'm not sure. And development with VB6 would be very slow and boring becouse I'm not used to it anymore (but the programs are faster, which is good).
And I won't use Visual C++ anymore becouse of that damned .NET framework.
Those installation issues with both programs make me wonder how I'll build further applications. The easiest thing to me is build them in Ruby (like that script). It's better to code and debug, but file sizes are too big. A small script goes beyond 3mb, a program with a complete GUI would be around 45mb. Also, I can't be sure that I will be able to create Win98 versions becouse the Ruby versions which work under Win98 are buggy and incomplete compared to the actual version (a lot slower too).
Good choice could be go back to Visual Basic 6, like I did with the Physics Editor. Programs usually work nicelly with all Windows versions and filesizes are small, but eki78 is having problems with it, so I'm not sure. And development with VB6 would be very slow and boring becouse I'm not used to it anymore (but the programs are faster, which is good).
And I won't use Visual C++ anymore becouse of that damned .NET framework.
Re: The GP2 Full Seasons Project
I know, the script is for win7.
However, I tried it under Vista, for information only.
Script seemed to work well.
"Data Saved"
But the game doesn't start.
However, I tried it under Vista, for information only.
Script seemed to work well.
"Data Saved"
But the game doesn't start.
Re: The GP2 Full Seasons Project
IT WORKED!!
Great work rremedio!!
Script works in (this) XP then, so it should work in Vista, but apparently not - these days I'm thinkin that every Windows, even if same version, are incompatible
What about the tyres (t2d file), this need to be exported too?
Great work rremedio!!
Script works in (this) XP then, so it should work in Vista, but apparently not - these days I'm thinkin that every Windows, even if same version, are incompatible
What about the tyres (t2d file), this need to be exported too?
Re: The GP2 Full Seasons Project
Great.Peze wrote:IT WORKED!!
Yes.Peze wrote:What about the tyres (t2d file), this need to be exported too?
I'm in Montreal now.
I hope you will make the work with Detroit.
That is not my style of tracks.
Re: The GP2 Full Seasons Project
Physics editor btw works fine, I had same COMDLG32.ocx problem (should have said this before but was focused struggling too much to find the solution to Slot editor problem), but I placed it simply in same folder than the editor and it worked (had downloaded it before already). I know it should be properly put in system32 tec. folder, but it has worked many times before in the old windows systems in the 90's. But this may not work in win 7 or how it is eky78?
Re: The GP2 Full Seasons Project
Well, not quite mine either (maybe one of the worst in 88, nothing like Monaco (except slow)) but I'll take it, if Slot editor works, I'll happily drive anything And you and rremedio are done most of the work already, so it's my turn to do somethingAAS wrote: I'm in Montreal now.
I hope you will make the work with Detroit.
That is not my style of tracks.
Re: The GP2 Full Seasons Project
Sorry about the tyres, I've forgotten about them. I'll update the script soon.
@Peze: did you check if the game loads after you use the script? Cause the error AAS got means the script corrupted GP2.exe and it shouldn't work on any Windows version...verry odd.
@AAS: can you send me the corrupt gp2.exe? Do you have any virtual machine with other Windows version to check if the exe works?
@Peze: did you check if the game loads after you use the script? Cause the error AAS got means the script corrupted GP2.exe and it shouldn't work on any Windows version...verry odd.
@AAS: can you send me the corrupt gp2.exe? Do you have any virtual machine with other Windows version to check if the exe works?
Re: The GP2 Full Seasons Project
Almost forgot.
@Peze: if you want to start making the tests, go on. Tyres won't make much difference. Just notice the track .dats, if some of them uses tyre compound C, change it to A.
@Peze: if you want to start making the tests, go on. Tyres won't make much difference. Just notice the track .dats, if some of them uses tyre compound C, change it to A.
Re: The GP2 Full Seasons Project
Yes, I even made a test with low value (about half) with fuel number to be sure that change was real (not just file date modification) and cc's had several laps fuel when quick race was ending. Could the differences between .dat files be the reason? Strange thing.rremedio wrote: @Peze: did you check if the game loads after you use the script? Cause the error AAS got means the script corrupted GP2.exe and it shouldn't work on any Windows version...verry odd.
Ok, I'll start the tests (unless script will be ready) tomorrow or in the weekend.
Re: The GP2 Full Seasons Project
Strange thing, I've got the same error, one time. Then tested again and there was no error...looks like the script misbehaves sometimes and generates a corrupted gp2.exe.AAS wrote:I know, the script is for win7.
However, I tried it under Vista, for information only.
Script seemed to work well.
"Data Saved"
But the game doesn't start.
Re: The GP2 Full Seasons Project
I think it will be ready tomorrow =)Peze wrote:Yes, I even made a test with low value (about half) with fuel number to be sure that change was real (not just file date modification) and cc's had several laps fuel when quick race was ending. Could the differences between .dat files be the reason? Strange thing.rremedio wrote: @Peze: did you check if the game loads after you use the script? Cause the error AAS got means the script corrupted GP2.exe and it shouldn't work on any Windows version...verry odd.
Ok, I'll start the tests (unless script will be ready) tomorrow or in the weekend.
Re: The GP2 Full Seasons Project
Ok! I've followed the instruction of the link...After having tried in many ways finally I get rid of it and now it works! so thank you very much for the link!
In these days if I have time I'll test some tracks
In these days if I have time I'll test some tracks
Re: The GP2 Full Seasons Project
Great news!eky78 wrote:Ok! I've followed the instruction of the link...After having tried in many ways finally I get rid of it and now it works! so thank you very much for the link!
In these days if I have time I'll test some tracks