March 761B - 1977 F1 carset - Texture Mapping

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rremedio
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Re: March 761B - 1977 F1 carset - Texture Mapping

Post by rremedio »

Starting again from stratch I have now the base for a generic shape and two liveries almost done (Mclaren and Lotus). As each car is so diferent from the others I'm letting some room for changes and improvements as I do the liveries, I'm not going too deep on details.. Also, I didn't work in the second shape yet.

The first shape will cover the majority of the grid (Mclaren, Lotus, Hesketh, Shadow, Wolf, Penske, Renault and others). The second shape will be intented for Marchs and Tyrrell. I'm not sure about the Brabham. And have no idea about what to do with Ferrari and Ligier.
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V12-Power
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Re: March 761B - 1977 F1 carset - Texture Mapping

Post by V12-Power »

Yes, these were the times when the cars looked very different.

I think Ferrari & Ligier could use the same shape like McLaren. The middle part of the frontwings would be in aluminium colours like the front wing and then it would propably look quite okay.

And the Brabham, well I think the March shape fits really good.
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rremedio
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Re: March 761B - 1977 F1 carset - Texture Mapping

Post by rremedio »

V12-Power wrote:Yes, these were the times when the cars looked very different.

I think Ferrari & Ligier could use the same shape like McLaren. The middle part of the frontwings would be in aluminium colours like the front wing and then it would propably look quite okay.

And the Brabham, well I think the March shape fits really good.
I guess I'll use your opinion as a starting point. :yes:

Nice pictures in your signature. From what game are they? Did you use a Mclaren shape?
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V12-Power
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Re: March 761B - 1977 F1 carset - Texture Mapping

Post by V12-Power »

rremedio wrote:I guess I'll use your opinion as a starting point. :yes:
Cool! I wrote my opinion because I sometimes had the same problem. In reality there were some quite different looking shapes and I was limited to the two in GP2 possible shapes. That is sometimes very annoying and I thought it would be helpful to have a second opinion.
rremedio wrote:
V12-Power wrote:Nice pictures in your signature. From what game are they? Did you use a Mclaren shape?
:lol: :lol: =D> :-"

The game is called 'Grand Prix 2' (when they are that small you don't recognize it at the first view). The carshape is DJS' 2007 shape. These are the screenshots I sent to AAS (in larger resolution of course) for the fans-carset gallery at Grandprix2.de.
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rremedio
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Re: March 761B - 1977 F1 carset - Texture Mapping

Post by rremedio »

Wow! Maybe it's becouse of the background, but it seems like a more modern 3d car! Cool!
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rremedio
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Re: March 761B - 1977 F1 carset - Texture Mapping

Post by rremedio »

Now trying to make the Shadow. A lot harder than Lotus and Mclaren.
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rremedio
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Re: March 761B - 1977 F1 carset - Texture Mapping

Post by rremedio »

Shadow almost done, Wolf done.

And a new special add-on for my carset: a new ccline for 70ies Interlagos. It's not perfect, as always, but ccs are 2,3sec faster with James Buster's '77 carset now.
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V12-Power
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Re: March 761B - 1977 F1 carset - Texture Mapping

Post by V12-Power »

Some screenshots would be great! O:)
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rremedio
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Re: March 761B - 1977 F1 carset - Texture Mapping

Post by rremedio »

On demand!

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Re: March 761B - 1977 F1 carset - Texture Mapping

Post by HF »

Looks really great rremedio!
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V12-Power
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Re: March 761B - 1977 F1 carset - Texture Mapping

Post by V12-Power »

When the set is ready I'll install it and play a season, that's for sure! Looks marvellous!

Your working speed is impressive.
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Re: March 761B - 1977 F1 carset - Texture Mapping

Post by HF »

There is one little thing: (I don't know anything about carshaping :wink:) Is there a value for the shadows in the shape? If you compare the parts where you used the "top of the sidebox", you see that there is no shadow... :|
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rremedio
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Re: March 761B - 1977 F1 carset - Texture Mapping

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HF wrote:Looks really great rremedio!
Thanks, HF!
HF wrote:There is one little thing: (I don't know anything about carshaping :wink:) Is there a value for the shadows in the shape? If you compare the parts where you used the "top of the sidebox", you see that there is no shadow... :|
It's a side effect from the mapping changes. The shadow configuration is somewhere else in gp2.exe, but not in the carshape.

By my knowledge about tracks and shapes, I believe this info is stored together with the "parts division" of the bitmap. I someone could find it, we would do marvelous things in gp2...
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rremedio
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Re: March 761B - 1977 F1 carset - Texture Mapping

Post by rremedio »

V12-Power wrote:When the set is ready I'll install it and play a season, that's for sure! Looks marvellous!

Your working speed is impressive.
Thanks!!

The work is fast becouse James Buster's '77 carset is a great base to work in. In most cars I just need to change the position of the logos.
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V12-Power
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Re: March 761B - 1977 F1 carset - Texture Mapping

Post by V12-Power »

rremedio wrote:By my knowledge about tracks and shapes, I believe this info is stored together with the "parts division" of the bitmap. I someone could find it, we would do marvelous things in gp2...
Maybe ask AAS. I kow that on his Brno and Oscherleben tracks the configuration is somehow different. There the sides of the car reflect more and also the back of the car is reflecting.
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