Thanks!
New tracks & carsets - Michael82
Re: New tracks & carsets - Michael82
Thank you very much. Love the work
Re: New tracks & carsets - Michael82
I didn´t know about you plan to remake all the 1994 tracks. That would be amazing!
Of course it will take time but we can wait and looking at the quality of the final "product" it will be for sure worth the wait.
I was also thinking you could be the only one to have edited so many aspects of the game (not only tracks, but also carsets, carshapes, sounds, menu screens, fuel editor) and you have always excelled in all of the areas, very rare!
Of course it will take time but we can wait and looking at the quality of the final "product" it will be for sure worth the wait.
I was also thinking you could be the only one to have edited so many aspects of the game (not only tracks, but also carsets, carshapes, sounds, menu screens, fuel editor) and you have always excelled in all of the areas, very rare!
Re: New tracks & carsets - Michael82
yeah the vanilla montreal was really bad because the chicane was so fast on the back side. Probably the next worst track is Spa with the bus stop chicane being way to fast as well. We already have a good Monaco now.
Re: New tracks & carsets - Michael82
Thanks man!eky78 wrote: ↑07.04.2024, 16:53I didn´t know about you plan to remake all the 1994 tracks. That would be amazing!
Of course it will take time but we can wait and looking at the quality of the final "product" it will be for sure worth the wait.
I was also thinking you could be the only one to have edited so many aspects of the game (not only tracks, but also carsets, carshapes, sounds, menu screens, fuel editor) and you have always excelled in all of the areas, very rare!
Montreal 1988-90
https://www.mediafire.com/file/y3sh65ih ... 0.zip/file
Re: New tracks & carsets - Michael82
Very nice 1994 mod. I really love it.
I do have one issue though: when using this mod, the numbers on the cars are not shown. Instead I see some kind of blurry square where the number should be.
Anybody else have this visual issue?
I do have one issue though: when using this mod, the numbers on the cars are not shown. Instead I see some kind of blurry square where the number should be.
Anybody else have this visual issue?
Re: New tracks & carsets - Michael82
Are you sure you have the most "recent" version installed? Should be this one https://grandprix2.de/Util/gp2edit/gp2edit.html
Also make sure when you export the carset to tick all the Car Set Datas.
I hope it gets solved
Also make sure when you export the carset to tick all the Car Set Datas.
I hope it gets solved
Re: New tracks & carsets - Michael82
so previously I only took a lap or so around the track, and today I started preparing for a full 100% length race at the 91-93 version of Michael's Montreal.
Although I "know the track" from original gp2- it only somewhat carries over to the new version. The realism and accuracy is so good, but it just points out to how many other things are inaccurate with the original gp2 tracks. It's funny how the original tracks needed a time-stretch feature to get the lap times realistic (time flows faster) and on Michael's tracks (at least I know for sure Montreal and Monaco) this really isn't mostly needed. My gp2 magic data for time is set to 16410 here which is very close to a 100% true time of 16384. I ask myself why? The other corners are realistic speeds. The first time I took the hairpin in Michael's version it was down around 35-40mph, where in vanilla gp2 the hairpin is around 50-55mph if I can remember correctly. When i watch the onboard footage in the 1994 eurosport TV coverage I see speeds much more like I get at Michael's version of the track.
Besides that I was able to use my vanilla Montreal setup and it seems to be somewhat close. After doing about 40 laps I got very quick and smooth, it just takes a while to adjust my braking points and find new ones.
The hardest place for me to get a good placemarker is going into the hairpin. I find I have to brake about half-way between the 50 and 100 markers.
One thing that I was very pleasantly surprised with is the CC line. The CC cars seem to be fast where I am, and slow where I am. At some tracks I always notice I am faster in some places and much slower in others.
Great job Michael - do you have plans to do the 1996 and newer version (with the casino straight?) This would be an easy one to do I would assume. What about the early 80s version with the pits near the hairpin?
Although I "know the track" from original gp2- it only somewhat carries over to the new version. The realism and accuracy is so good, but it just points out to how many other things are inaccurate with the original gp2 tracks. It's funny how the original tracks needed a time-stretch feature to get the lap times realistic (time flows faster) and on Michael's tracks (at least I know for sure Montreal and Monaco) this really isn't mostly needed. My gp2 magic data for time is set to 16410 here which is very close to a 100% true time of 16384. I ask myself why? The other corners are realistic speeds. The first time I took the hairpin in Michael's version it was down around 35-40mph, where in vanilla gp2 the hairpin is around 50-55mph if I can remember correctly. When i watch the onboard footage in the 1994 eurosport TV coverage I see speeds much more like I get at Michael's version of the track.
Besides that I was able to use my vanilla Montreal setup and it seems to be somewhat close. After doing about 40 laps I got very quick and smooth, it just takes a while to adjust my braking points and find new ones.
The hardest place for me to get a good placemarker is going into the hairpin. I find I have to brake about half-way between the 50 and 100 markers.
One thing that I was very pleasantly surprised with is the CC line. The CC cars seem to be fast where I am, and slow where I am. At some tracks I always notice I am faster in some places and much slower in others.
Great job Michael - do you have plans to do the 1996 and newer version (with the casino straight?) This would be an easy one to do I would assume. What about the early 80s version with the pits near the hairpin?
Re: New tracks & carsets - Michael82
Thank you very much man for your complete review! It gives me a very interesting feedback on the gameplay of this track and the realism is very important for me. There are lot of things possible to do in this way in gp2.
Yes I'd like to make the others versions of Montreal but currently I begin to remake the others original tracks... I made the track layout, altitude and cc line of Ti Aida (Okayama) and this two last week I was in Spa. These two vanilla tracks are really too wide... it seems to be any Tilkedromes.
Yes I'd like to make the others versions of Montreal but currently I begin to remake the others original tracks... I made the track layout, altitude and cc line of Ti Aida (Okayama) and this two last week I was in Spa. These two vanilla tracks are really too wide... it seems to be any Tilkedromes.
Re: New tracks & carsets - Michael82
Thanks for the info. all good now.eky78 wrote: ↑06.05.2024, 19:19Are you sure you have the most "recent" version installed? Should be this one https://grandprix2.de/Util/gp2edit/gp2edit.html
Also make sure when you export the carset to tick all the Car Set Datas.
I hope it gets solved
Great mod.