Making GP2 more realistic with the correct values

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MaxX
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Posts: 1073
Joined: 28.02.2007, 11:41
Location: Salzburg, Austria

Re: Making GP2 more realistic with the correct values

Post by MaxX »

I once made an excel table for this purpose (combination of management and racing), but due the lack of time I didn`t go further.

It fully supported the idea of MaxD, a driver DB, price money depending on result and a factor (team`s position of last season) and various "tuning" abilities. For instance 5 different chassis with different abilities (base grip, rel, randomisation) etc.

Such projects are intresting yet time-consuming ;)

Good luck with it
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AD
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Posts: 720
Joined: 12.09.2006, 15:02

Re: Making GP2 more realistic with the correct values

Post by AD »

MäxX wrote:Such projects are intresting yet time-consuming ;)
That's very true. :|
1996 .. 2017 .. 21 years and counting ..
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