RPM Limits
Re: RPM Limits
Thank you for the info!
Upshift penalty is how much speed you loose when you shift up your gears.
I'll be able to test Vista myself today
Upshift penalty is how much speed you loose when you shift up your gears.
I'll be able to test Vista myself today
Re: RPM Limits
That's a great value to edit to! Because cars nowadays can shift gears in 0,2 seconds. So this means lower loss of speed during shifting.rremedio wrote:Upshift penalty is how much speed you loose when you shift up your gears.
TdK - (re)tired GrandPrix 2 manic!
Re: RPM Limits
Good for older carsets too when semi-automatic paddle-shifts didn't exist!
Wander over to http://www.facebook.com/PixelDreamsGP2 and click "Like" for updates and screenshots from the world of PixelDreams!
Re: RPM Limits
Good news, it works on Vista!!!
Re: RPM Limits
Yeah! And for touringcar championships, they are slower shifters, and in the oldies you can make them shift very slow... 1 second?Greyhead wrote:Good for older carsets too when semi-automatic paddle-shifts didn't exist!
TdK - (re)tired GrandPrix 2 manic!
Re: RPM Limits
The physical characteristics of gp2 are a real discovery
I have a problem with my settings. I find that I'm running in max of 1st gear around of 200kph and the relationship between the speeds are limited. I can not fix that with no demora gear or power factor. Do you think there is a solution for this or does it make use of unknown factors ...
I have a problem with my settings. I find that I'm running in max of 1st gear around of 200kph and the relationship between the speeds are limited. I can not fix that with no demora gear or power factor. Do you think there is a solution for this or does it make use of unknown factors ...
Re: RPM Limits
Michael, explain it better....I don't understand.
Did you use max rmps under 11000?
Regards
Did you use max rmps under 11000?
Regards
Re: RPM Limits
Sorry Roberto. It's difficult describe more precisely...
I meant that there was something strange passing gears to 11500 rpm.
The reports (2nd to 6th gear) were too short even by changing demora_gear. But I managed to partially solve the problem by changing the value up down "sobe_depressa" and "demora_gear. But I think it is a matter of settings. I think it's more realistic now.
So, I think "Sobe depressa" is interesting value... What do you think?
I meant that there was something strange passing gears to 11500 rpm.
The reports (2nd to 6th gear) were too short even by changing demora_gear. But I managed to partially solve the problem by changing the value up down "sobe_depressa" and "demora_gear. But I think it is a matter of settings. I think it's more realistic now.
So, I think "Sobe depressa" is interesting value... What do you think?
Re: RPM Limits
I think you are right, it's related to the gearbox just like "demora_gear" but in a different way. Diferential settings in several games have more than 1 value, it may be it.
Sorry about those confusing names for the settings. I've given them names the would remind me about the effect of the factor. I've never wanted to release it with those names.
Sorry about those confusing names for the settings. I've given them names the would remind me about the effect of the factor. I've never wanted to release it with those names.
Re: RPM Limits
Hey guys, I have great news!!!
I've found another "physics area" in the exe. There are several factors which I didn't test and I don't know how they will be useful...but there is the correct "Braking Force" I've been looking for. I've once believed I had found it but it was a gearing related factor, now is the correct factor and it works perfectly for both player and ccs.
It means we have now all factors to make a decent basic physics editor. I hope to complete it soon. It means also that I can finally complete my 1978 physics and package!
After that I'll try to find what I call the "Belini Bhp", a factor Belini discovered in GP3 2000 which fix that problem of the player being too faster than the ccs at lower speeds when you use low bhp for the cars. I hope I can find it, it would be fantastic!
I've found another "physics area" in the exe. There are several factors which I didn't test and I don't know how they will be useful...but there is the correct "Braking Force" I've been looking for. I've once believed I had found it but it was a gearing related factor, now is the correct factor and it works perfectly for both player and ccs.
It means we have now all factors to make a decent basic physics editor. I hope to complete it soon. It means also that I can finally complete my 1978 physics and package!
After that I'll try to find what I call the "Belini Bhp", a factor Belini discovered in GP3 2000 which fix that problem of the player being too faster than the ccs at lower speeds when you use low bhp for the cars. I hope I can find it, it would be fantastic!
Re: RPM Limits
The Belini thing would be unbelievably useful!
Wander over to http://www.facebook.com/PixelDreamsGP2 and click "Like" for updates and screenshots from the world of PixelDreams!
Re: RPM Limits
EDIT: I've thought I'd found it but it was a false alarmGreyhead wrote:The Belini thing would be unbelievably useful!
Re: RPM Limits
The Belini thing, or the breaking force thing? What does the "breaking force" do? Is that an aerodynamical resistance?rremedio wrote:EDIT: I've thought I'd found it but it was a false alarmGreyhead wrote:The Belini thing would be unbelievably useful!
TdK - (re)tired GrandPrix 2 manic!
Re: RPM Limits
The Belini thing...
The braking force is how efficient your brakes are.
The braking force is how efficient your brakes are.
Re: RPM Limits
Ah, that's a good value to edit. They are much better now, and for touring cars editing it's great too!rremedio wrote:The braking force is how efficient your brakes are.
TdK - (re)tired GrandPrix 2 manic!