Re: Making GP2 more realistic with the correct values
Posted: 17.01.2011, 07:46
I once made an excel table for this purpose (combination of management and racing), but due the lack of time I didn`t go further.
It fully supported the idea of MaxD, a driver DB, price money depending on result and a factor (team`s position of last season) and various "tuning" abilities. For instance 5 different chassis with different abilities (base grip, rel, randomisation) etc.
Such projects are intresting yet time-consuming
Good luck with it
It fully supported the idea of MaxD, a driver DB, price money depending on result and a factor (team`s position of last season) and various "tuning" abilities. For instance 5 different chassis with different abilities (base grip, rel, randomisation) etc.
Such projects are intresting yet time-consuming
![Wink ;)](./images/smilies/icon_wink.gif)
Good luck with it