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Re: Making GP2 more realistic with the correct values

Posted: 17.01.2011, 07:46
by MaxX
I once made an excel table for this purpose (combination of management and racing), but due the lack of time I didn`t go further.

It fully supported the idea of MaxD, a driver DB, price money depending on result and a factor (team`s position of last season) and various "tuning" abilities. For instance 5 different chassis with different abilities (base grip, rel, randomisation) etc.

Such projects are intresting yet time-consuming ;)

Good luck with it

Re: Making GP2 more realistic with the correct values

Posted: 17.01.2011, 14:48
by AD
MäxX wrote:Such projects are intresting yet time-consuming ;)
That's very true. :|