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GP3 car bmp help!
Posted: 25.12.2010, 20:45
by RacerBG
Hi guys Im starting to convert my carset to GP3 and I want to know which section of the car fits in

Because the .BMP file is different than this in GP2

Re: GP3 car bmp help!
Posted: 26.12.2010, 18:28
by rremedio
There was a tutorial by a guy called "Max-Downforce", but I can't find his site anymore. Anyway is not hard to figure out if you take a look at the cars ingame and compare to the bitmaps
Re: GP3 car bmp help!
Posted: 26.12.2010, 18:56
by RacerBG
For the most of the parts I can get a solution but there are more parts and some starnge forms
And by the way why there are 6 numbers in every car

Re: GP3 car bmp help!
Posted: 26.12.2010, 20:57
by rremedio
In fact there are 9 numbers! 3 of them are in their position in the car. The other are car #1 and car #2 alternatives (2 for each position in the car (right wing side, left wing side and nose cone).
Re: GP3 car bmp help!
Posted: 27.12.2010, 09:30
by RacerBG
rremedio wrote:In fact there are 9 numbers! 3 of them are in their position in the car. The other are car #1 and car #2 alternatives (2 for each position in the car (right wing side, left wing side and nose cone).
Oh yeah I see this is very complicated not like in GP2 where you have only 4 numbers
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