I'm doing a Super Monaco in GP2
Posted: 01.07.2022, 22:53
Hello all,
As I'm lousy with videos and I work with text, I'll share some GP2 content through text. There are excellent video content makers out there, so I'll stick to this.
I wanted to discover the huge amount of tracks available for GP2 so I started my own version of a Super Monaco GP2 Arcade Game.
Everyone played Super Monaco. Aside from the playability and the astounding career game, what was the premise? Your car was always the best one - as long as you mastered the racing tracks! And for a console game, it was the right concept to go with. Well, maybe Zeroforce was not good, but I'm honest, I never tried Zeroforce!
So, I'm doing the same. I'm playing in a Super Monaco carset where the best drivers have a grip of around 15700. This makes for me not wanting to go too much into carset development: I want to learn the track in a quick way, enough to get good results, like in the Mega Drive version!
The rest is much alike: I only do two qualifying attempts, one per session (in Super Monaco we would have a single try), and all races are 10% (10-15 minutes).
The carset is based on an existing Super Monaco carset (sorry for not remembering the author's name) and is loosely based in the 1989 season. To make numbers (as Mega Drive only had 14 CC-drivers, one per team), I got some drivers from 'Grand Prix 1'. And a couple of real ones too, but they mix well among the fake names.
Career rule: for the next season, I'm hired by the team whose number 2 driver I was able to beat in the previous season's championship. I'm shooting at the Drivers Title. After that, we'll see. I won't be challenged by Ceara, as I'm already battling him and Asselin.
And the tracks? Obviously, I try 16 different tracks each season! I never change Magic Data but always follow the indicated slot. In some tracks I'm quite fast from the beginning, in others I realise that the CC-cars are too fast, and others are a mix - it's always a surprise!
In the attachments, you can see the Seasons Results so far (also, the latest carset version and the tracklist). So, what is You accomplishing? Basically, in Season 1 You excelled winning 3 races with a Minarae, and two more podiums - but You only scored points 6 times! Apparently, either You wins or You crashes. You was able to get hired for Millions for Season 2. In spite of the car being better, You achieved more or less the same! 4 wins, 6 podiums, 7 scoring positions. Good enough to get to Firenze, but quite inconsistent.
In season 3 You is leading the championship with 3 podiums, but there was a crisis in race 2: You tangled with Cotman in the last but one corner of the race!! It was Cotman's fault, of course, as You was faster but Cotman didn't let You through. Firenze has the same horsepower as Madonna, so You is aiming for the title this season! Wish You, I mean, wish me luck!
As I'm lousy with videos and I work with text, I'll share some GP2 content through text. There are excellent video content makers out there, so I'll stick to this.
I wanted to discover the huge amount of tracks available for GP2 so I started my own version of a Super Monaco GP2 Arcade Game.
Everyone played Super Monaco. Aside from the playability and the astounding career game, what was the premise? Your car was always the best one - as long as you mastered the racing tracks! And for a console game, it was the right concept to go with. Well, maybe Zeroforce was not good, but I'm honest, I never tried Zeroforce!
So, I'm doing the same. I'm playing in a Super Monaco carset where the best drivers have a grip of around 15700. This makes for me not wanting to go too much into carset development: I want to learn the track in a quick way, enough to get good results, like in the Mega Drive version!
The rest is much alike: I only do two qualifying attempts, one per session (in Super Monaco we would have a single try), and all races are 10% (10-15 minutes).
The carset is based on an existing Super Monaco carset (sorry for not remembering the author's name) and is loosely based in the 1989 season. To make numbers (as Mega Drive only had 14 CC-drivers, one per team), I got some drivers from 'Grand Prix 1'. And a couple of real ones too, but they mix well among the fake names.
Career rule: for the next season, I'm hired by the team whose number 2 driver I was able to beat in the previous season's championship. I'm shooting at the Drivers Title. After that, we'll see. I won't be challenged by Ceara, as I'm already battling him and Asselin.
And the tracks? Obviously, I try 16 different tracks each season! I never change Magic Data but always follow the indicated slot. In some tracks I'm quite fast from the beginning, in others I realise that the CC-cars are too fast, and others are a mix - it's always a surprise!
In the attachments, you can see the Seasons Results so far (also, the latest carset version and the tracklist). So, what is You accomplishing? Basically, in Season 1 You excelled winning 3 races with a Minarae, and two more podiums - but You only scored points 6 times! Apparently, either You wins or You crashes. You was able to get hired for Millions for Season 2. In spite of the car being better, You achieved more or less the same! 4 wins, 6 podiums, 7 scoring positions. Good enough to get to Firenze, but quite inconsistent.
In season 3 You is leading the championship with 3 podiums, but there was a crisis in race 2: You tangled with Cotman in the last but one corner of the race!! It was Cotman's fault, of course, as You was faster but Cotman didn't let You through. Firenze has the same horsepower as Madonna, so You is aiming for the title this season! Wish You, I mean, wish me luck!