Two questions have arisen to me in other threads but I thought it would be better to separate them as they were going off the main subject of their threads. Both related with the drivers Grip and the Random Grip Range. The first is replying to roland.
For beach girls you should go to Algarve; there's more than a fabulous Grand Prix circuit, it's an amazing beach destination, although I would happily spend a few days in a Greek islandroland ratzenberger wrote: ↑08.05.2021, 17:45hi ismael. can you explain me a lttle better this challenge, i am thinhking of giving it a go in the summer, you know a bit of gp2 between beach girls football etc sounds good hahahah.. ok to the point now. You mean to put senna in the game and put the grip at 16384 and grip range at 128 or less.. ok up to this i get it, What should i put in the car failure probability, and why it is more challenging to play with hill rather than with verstappen or ferraris??ismael wrote: ↑05.05.2021, 22:58On the other hand, IMO, the "ultimate challenge" with the Original GP2 carset would be:
- insert Senna in the car number 2, with the same 16384 grip (deemed as the maximum, although I know we can go all the way to 17000 but the legend goes that you can't go quicker than 16384) AND with a grip range of 128 or even less. Way below Schumacher's 938.
- then play with car number 0 (same horsepower than Senna).
Can you beat a "Schumacher" flawless and super reliable over the course of 16 races?
So, there are two ways of playing the (almost) vanilla game. Either you play it 100% vanilla, or you activate Selected Team Power.
If you play it 100% vanilla, you'll always race with 780 HP (race), which happens to be the same HP of Williams-Renault. So, it's no different to play with car number 0, with a Ferrari or with Verstappen or even with Belmondo. You always have the same horsepower than Williams number 2, and always 30 HP more than Schumacher.
Beating a car with 16384 grip having the same horsepower than him will be quite hard; harder than the vanilla game, where you always have 30 HP more than Schumacher.
Beating a driver with 16384 grip, have the same horsepower than him, AND knowing that he has a Random Grip Range of just 128 (which means he will never be not a little bit slow in any weekend!) is the Ultimate Challenge. Only Alain Prost accomplished it, in 1989 (please, polemics about the 1989 season should go to a new thread...)
If you activate Selected Team Power, then things are different. Ferrari will have 800 HP in race, so you'll have 20 HP more than Williams-Renault and 50 HP more than Schumacher. It's a different challenge.
I don't think much about Car Failure Probability. I think what comes with vanilla seems right. If you want to recreate a challenge like the 2014 and 2015 season, where the Dominant Car never fails, put it to 0...
Now for the legend TdK.
TdK wrote: ↑13.05.2021, 12:56I work completly different. I use data from each qualifying and race (average speed), and convert them into (percentage) % values. With this i make an average value, 1 for quali, 1 for race. Together they create the drivers grip. I use difference in engine power to create variations in how good a car/driver performs in either qualifying or race. The random grip is also a calculated value, from the fastest driver, increasing on each driver who has a lower grip value.peke12 wrote: ↑12.05.2021, 12:23
For driver performance, I give the best driver of that season the max grip, 16384. Next I try to work my way down and try to put the driver performance in the same sequence as how the corresponding championship ended. For grip range, I just follow my intuition and put in some random numbers. fe: I give Senna a very low grip range (230), and Decesaris a high grip range. (1230)
It's all very difficult to explain, but it's all done in Excel sheets, and they make a lot more sense . I even do engine power based on the real F1 cars top speeds, with some adjustments to make it realistic for in the game.
I understand you calculate it through Excel, but shouldn't you start from the 16384 reference? I recall a famous post, written by yourself:
"16384 is not the maximum grip for a driver. Is can be set to a max. off 17016. But with the important notice that when you increase the value to 17016 you won't be able to reach Schumacher's his speed. The maximum grip a player can reach is about 16100."
Accesible here: viewtopic.php?f=8&t=385&p=5884&hilit=16100+faster#p5884
This makes total sense to me. So I avoid recreating carsets with drivers having more than 16384 Grip, as they can only be beaten with too much of a difference in horsepower.
I can add a different reason for not having no driver carrying more than 16384. I believe that, over the last 40 or 50 years, the combination Schumacher-B194-Ford V8 was the strongest. It won 8 of the 12 races he entered. That's right; he was disqualified from the other 4 races. This means a win rate of 75%. No other combination got close. Nor Schumacher itself in 2004, nor Vettel in 2013.
Of course that I also believe that Prost and Senna were likely equal to 16384, but anyway I don't think a realistic carset should go above that cabalistic number.
What do you think?