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Question about CC-Grip and CC-Accidents?

Posted: 26.08.2012, 00:25
by Aerond
Hi, I run a fictional series in GP2 through another forum and I also play regularly. There´re circuits in which the CC cars tend to go off track or spin more than others. I would like to know why this happens, what value or values affect this and the easiest way/program to edit this. I want to add enough realism to the series so spinning off the track is a real possibility at almost every track. Any ideas? :-k

Re: Question about CC-Grip and CC-Accidents?

Posted: 26.08.2012, 06:46
by RacerBG
You can use GP2 TE (Track Editor) for that. You can find it in grandprix2.de (this site). :wink:

Re: Question about CC-Grip and CC-Accidents?

Posted: 26.08.2012, 14:43
by rremedio
Sometimes it is caused by bad ccline and sometimes it's caused by the Magic Data as explained on this page (look for CC MISTAKE RATE) : http://grandprix2.de/Util/Magic/GP2_Magic_Data.htm

There are also some values in the track file, marked as "Unknown Various Data" which sometimes seem to affect cc behavior.

Re: Question about CC-Grip and CC-Accidents?

Posted: 26.08.2012, 22:16
by Aerond
rremedio wrote:Sometimes it is caused by bad ccline and sometimes it's caused by the Magic Data as explained on this page (look for CC MISTAKE RATE) : http://grandprix2.de/Util/Magic/GP2_Magic_Data.htm

There are also some values in the track file, marked as "Unknown Various Data" which sometimes seem to affect cc behavior.
Thanks a lot rremedio, that was the kind of answer I was hoping for!

Now, which values do you think from your experience work best??

Re: Question about CC-Grip and CC-Accidents?

Posted: 28.08.2012, 15:10
by rremedio
I don't know. Never messed too much with that factor. I usually put lowest values, but if you want more spins, you should begin around 90 and raise or lower it until it suits your taste.