Touring car bitmap/shape question
Posted: 27.08.2009, 22:40
Since we have some touring car-experienced wizards here, I thought I'd post a question about this, although I basically expect this to be (trial&error)*n stuff. 
Recently, I've been sketching out some ideas for a potentially interesting touring car thing, but I've noticed that with the usual touring car shape, there's always this effect of the headlights being somewhat displaced towards the outside of the front of the car, as in the right side of this illustration:
I've tried countering this by displacing parts of the headlight higher towards the outside in the bitmap, but curiously, that shows up in the game just as painted then, arching upwards. I haven't managed to get it to show in somewhat of a straight line, such as the left side of the illustration.
Are there any tricks I am still overlooking on the bitmap side of things?
Would it be possible to change the front of the shape a bit, or is this the optimum we're going to get with GP2?
Recently, I've been sketching out some ideas for a potentially interesting touring car thing, but I've noticed that with the usual touring car shape, there's always this effect of the headlights being somewhat displaced towards the outside of the front of the car, as in the right side of this illustration:
I've tried countering this by displacing parts of the headlight higher towards the outside in the bitmap, but curiously, that shows up in the game just as painted then, arching upwards. I haven't managed to get it to show in somewhat of a straight line, such as the left side of the illustration.
Are there any tricks I am still overlooking on the bitmap side of things?
Would it be possible to change the front of the shape a bit, or is this the optimum we're going to get with GP2?