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GP2 Track Editing

Posted: 07.02.2008, 06:32
by mclaren2007
Hi i'm new to this forum!! I have been making tracks in Grand Prix 4 from GP2 tracks and I need some help with certain parts of tracks:

- Banks. I know the maximum bank value is 255. But what is this value in feet??
- Isoheight. What is this?? Is it the height (in feet or metres) of the end of the sector??
- Delta Height?
- Altitude Delta?

p.s I want to play GP2 on Windows XP but there are two issues:

The sound works, but it is so choppy due to the very fast speed of the game
If I hold down "O" to check PO, it crashes and says divide by zero

Re: GP2 Track Editing

Posted: 07.02.2008, 14:43
by rremedio
mclaren2007 wrote:Hi i'm new to this forum!! I have been making tracks in Grand Prix 4 from GP2 tracks and I need some help with certain parts of tracks:
Welcome!

First of all, all the knowledge available about GP2/GP3 track editing is compiled in http://www.waa63.ch/racesim/index.html
mclaren2007 wrote:- Banks. I know the maximum bank value is 255. But what is this value in feet??
In GP2 the maximun value is not 255. I don't know how to convert the values to feet.
mclaren2007 wrote:- Isoheight. What is this?? Is it the height (in feet or metres) of the end of the sector??
- Delta Height?
- Altitude Delta?
Isoheight is the altitude in meters of the end of the sector compared to the altitude in the start of the track.

In GP2, the height "factor" is a kind of an angle that turns the track up or down in a sector. The delta height adds a value to this "factor".

Altitude delta is the amount of altitude diference between the start and the end of a sector (I don't know the scale).
mclaren2007 wrote:p.s I want to play GP2 on Windows XP but there are two issues:

The sound works, but it is so choppy due to the very fast speed of the game
If I hold down "O" to check PO, it crashes and says divide by zero
Search this forum and take a look at the tutorials in http://www.grandprix2.de for the sound issue. I think the PO bug cannot be solved, but anyway, in winxp, the PO it shows is wrong.

Regards

Re: GP2 Track Editing

Posted: 29.10.2010, 13:38
by Life Racing Engines
For some reason I don't understand how the difference between tarmac, grass and gravel on verges is made. Could someone try to explain that?

Re: GP2 Track Editing

Posted: 02.11.2010, 18:26
by Life Racing Engines
It looks like the road texture is the solution for getting smooth tarmac on verges. I was misled by the add tarmac function ](*,) .