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Re: My First Try to Modding GP2!
Posted: 01.11.2010, 16:12
by Life Racing Engines
Good work, BG! Maybe I should paint my own car too.
Re: My First Try to Modding GP2!
Posted: 01.11.2010, 16:51
by RacerBG
My next car is ready
And there have been maded some
changes to the other
teams liveries
Tiger
with
BGR1 engine and
ING as a main sponsor.His drivers are
Plamen Atanasov and
Rumen Krustev.
Re: My First Try to Modding GP2!
Posted: 01.11.2010, 17:55
by RacerBG
Another car is ready
Lion
with
BGR1 engine and
Shell as a main sponsor.His drivers are
Ilia Yordanov and
Todor Todorov.
Re: My First Try to Modding GP2!
Posted: 01.11.2010, 18:51
by RacerBG
I had maked my exellent carshape
BUT
Why when I enter to track and start race the track is scraped and the car too
When I open the carshape it says that cannot open texture.cfg and the helmet.cfg......
Please help
Re: My First Try to Modding GP2!
Posted: 01.11.2010, 20:53
by jakesanson
RacerBG wrote:jakesanson wrote:I really like Team Bulgaria. I think you should enter the World Racing League with them next year!!
We even have some Bulgarian drivers on the Driver's Market who could represent your country in the Grand Prix World Championship.
Check us out!
Wow really
Thanks for the invitation I had seen that slots for the 2011 season are already full so I will wait for the 2012 season
What I will do when this season begins
Race online or I dont know
Your run the team like a championship manager game: design the cars, buy the drivers, purchase engines and tyres, develop the car as you win prize money. You could always enter Lola World Series which is like GP2 Series, just to prepare for 2012.
Re: My First Try to Modding GP2!
Posted: 01.11.2010, 20:58
by RacerBG
jakesanson wrote:RacerBG wrote:jakesanson wrote:I really like Team Bulgaria. I think you should enter the World Racing League with them next year!!
We even have some Bulgarian drivers on the Driver's Market who could represent your country in the Grand Prix World Championship.
Check us out!
Wow really
Thanks for the invitation I had seen that slots for the 2011 season are already full so I will wait for the 2012 season
What I will do when this season begins
Race online or I dont know
Your run the team like a championship manager game: design the cars, buy the drivers, purchase engines and tyres, develop the car as you win prize money. You could always enter Lola World Series which is like GP2 Series, just to prepare for 2012.
Ok but can anyone answer to my question in my upper post
Re: My First Try to Modding GP2!
Posted: 01.11.2010, 22:01
by DEHUMANIZER95
If you like I'll promote you on YouTube!
I think this would be great for you
Just send me the files of now, or when It's ready the full carset and then I'll make a video for you!
Re: My First Try to Modding GP2!
Posted: 02.11.2010, 03:21
by AAS
RacerBG wrote:I had maked my exellent carshape
BUT
Why when I enter to track and start race the track is scraped and the car too
Years ago I made an very realistic Mercedes stand for the Nürburgring.
Very realistic in the Object editor. In the game it looked like a pile of shit.
You should make a ingame test after every little modification.
Change something and check how it looks in the game.
Learning by doing.
RacerBG wrote:When I open the carshape it says that cannot open texture.cfg and the helmet.cfg
I think you can ignore these messages.
As far as I know, the cfg files are part of a never finished project.
With a cfg file you can change the look (textures) in careditor.
They do nothing in the game.
Re: My First Try to Modding GP2!
Posted: 02.11.2010, 06:38
by RacerBG
AAS thanks for your suggestions really I like my shape its more like 1991 Williams I think
But the game makes it like f*****g ass
Re: My First Try to Modding GP2!
Posted: 02.11.2010, 12:22
by V12-Power
I would strongly recommend you to only change the points, but no verticities, scale data, etc! And be aware, that the car's-bitmap will be displayed in a very distorted way when you make too big changes compared to the original carshape.
Re: My First Try to Modding GP2!
Posted: 02.11.2010, 18:16
by RacerBG
V12-Power wrote:I would strongly recommend you to only change the points, but no verticities, scale data, etc! And be aware, that the car's-bitmap will be displayed in a very distorted way when you make too big changes compared to the original carshape.
I know taht for the bitmap
But what makes the Points
I edit only the ScaleData
Re: My First Try to Modding GP2!
Posted: 02.11.2010, 19:14
by V12-Power
When you look into the points, you see that in the X- and Y- coordinates you can select the scale. By changing the scale you can change the coordinates of the points and so the carshape.
When you change the scale data, you change the positions for all the points that use the same scale. So if you change a scale data 52 to 64 for example, all points that used the 52 will now use 64 and so have different positions.
Re: My First Try to Modding GP2!
Posted: 02.11.2010, 19:16
by RacerBG
V12-Power wrote:When you look into the points, you see that in the X- and Y- coordinates you can select the scale. By changing the scale you can change the coordinates of the points and so the carshape.
When you change the scale data, you change the positions for all the points that use the same scale. So if you change a scale data 52 to 64 for example, all points that used the 52 will now use 64 and so have different positions.
Ok I got it now thanks
But I will finish my carset first then I will think for the carshape
Re: My First Try to Modding GP2!
Posted: 04.11.2010, 19:59
by RacerBG
Sorry for the delay guys
You know I have exams, school work, personal life and etc.I cant work as a robot every day so when I have time like you see I make my cars
I hope you understand me
Leopard
With
BGR1 engine and
Pizza Hut as a main sponsor.His drivers are
Dimitar Kolev and
Krasimir Vulchev.
Re: My First Try to Modding GP2!
Posted: 04.11.2010, 20:49
by MaxX
No need to hurry, on the car the decal is "leoprad", is this a typo or should it be that way?
Good cars need their time so take them.