Anyone prepared to give this a go

Here you can present your WIP or new cars and/or stuff you made for GP2
Xeltron245
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Anyone prepared to give this a go

Post by Xeltron245 »

My idea is to build up a team who can work on improving the way Grand Prix 2 looks. I have already added some stuff done by other people of which i will obtain permission before we release the full update. The idea being that Grand Prix 2 will be revived completely and look good. This is difficult with 256 color bitmaps so if anyone can find a way to change the picture type somehow that would be good. Here are what you can work on:

Picture Type (Changing from 256 Bitmap, if this fails we will just do what we can with 256):
Cars:
Adverts: Xeltron245
Pitcrews:
Trees:
Tarmac & Kerbs:
Tyres: Xeltron245
Bushes:
Animations: (CHEQU1.JAM,FLAGCHEQ.JAM, etc.)
Sky Clouds:
Crowd:
Car Shadows:
Damage Graphics:
Grass Graphics:

Any help with this would be appreciated. Some jobs are bigger than others.
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rremedio
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Post by rremedio »

1994 or 2007?
Xeltron245
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Post by Xeltron245 »

2007. Obviously we can release some of the JAMS like trees etc. for use with other hi-quality mods should anyone else try to do them
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AAS
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Post by AAS »

Do not forget he jam total size limit
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AAS
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Post by AAS »

If we could break through this limit, I would improve all tracks.
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TdK
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Post by TdK »

Would be very difficult.

I've never did something about adjustments of Gp2 itself beside's patching and making carsets and tracks. Im not good in it thou...

(Adjusting gp2. Only changed the 1994 season year into 2007 :D )
TdK - (re)tired GrandPrix 2 manic!
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rremedio
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Post by rremedio »

I'm not good with graphics, but I like to play with car physics, grips, performances, tyre wears, setups, etc...If you also need this (to create more realistic feelings for 2007) I may try to help.

I think AAS or other guys may try to convert GP3 tracks to GP2, to have more realistic layouts and cclines. But I know it would be a gigantic work, so I don't know if there's anyone interested on making this.

Anyway, even if you go just on graphics, I'm sure it will be great for GP2.

Regards!
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AAS
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Post by AAS »

AAS wrote:Do not forget he jam total size limit

AAS wrote:If we could break through this limit, I would improve all tracks.

TdK wrote:Would be very difficult.


It's not difficult !
It's not possible !
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AAS
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Post by AAS »

rremedio wrote:I think AAS or other guys may try to convert GP3 tracks to GP2, to have more realistic layouts and cclines. But I know it would be a gigantic work, so I don't know if there's anyone interested on making this.
Regards!

That is work for a track editors community.
There is no such community.
V12-Power
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Post by V12-Power »

AAS wrote:It's not difficult ? It's not possible !

I think so, too. About ten years ago there were guys like Steven Young or Paul Hoad who wrote great programs for GP2. I guess if they would have found out how to increase the colour-palette or the sizes of jam- or track-files they would have done it. But as they didn't do it I also think that it's not possible.

And thb I think we already have a lot (!!) very good graphics!
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TdK
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Post by TdK »

AAS wrote:

It's not difficult ? It's not possible !


End of discussion, close the topic :lol: :lol: :lol: :lol:
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HF
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Post by HF »

A question: does anybody know where the colour palett is located in the GP2-files?
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AD
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Post by AD »

V12-Power wrote:And thb I think we already have a lot (!!) very good graphics!
I just wanted to second that. There's a lot of looks that can be improved by painting good graphics and stuff like that. GP3 uses a much better graphic engine and yet a lot of cars I've seen for GP2 in recent years look more detailed to me.

For me, the challenge of patching GP2 is trying to make the most of it despite its limitations... ;-)
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Moonrakerâ„¢
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Post by Moonrakerâ„¢ »

I'd like Xeltron to post back so we can chat more on this. It sounds good. Trying to get "into" GP2.
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Xeltron245
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Post by Xeltron245 »

It would yes but i cant do it all by myself and so i may just have to leave it.
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