GP2 Overlay - Rotating steering wheels and more

Here you can present your WIP or new cars and/or stuff you made for GP2
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rremedio
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Joined: 14.01.2007, 15:05

Re: GP2 Overlay - Rotating steering wheels and more

Post by rremedio »

Yeah, there is a config file where you set the drs zones (each one consisting of the check point where it checks if the car is 1s or less from the car ahead, the point where drs can be activated and the point where it must be deactivated) and you can have multiple zones for each track.

I've been really busy lately so I haven't get any closer to releasing it. Hopefully, I will have more time by the end of the month.
"The Fox provides for himself. but God provides for the Lion" - The Marriage of Heaven and Hell by William Blake

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AAS
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Joined: 08.09.2006, 17:19
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Re: GP2 Overlay - Rotating steering wheels and more

Post by AAS »

wow, great stuff =D>

Philip00
GP2 Newbie
Posts: 22
Joined: 25.04.2009, 10:55

Re: GP2 Overlay - Rotating steering wheels and more

Post by Philip00 »

rremedio wrote:
16.06.2019, 21:44
Yeah, there is a config file where you set the drs zones (each one consisting of the check point where it checks if the car is 1s or less from the car ahead, the point where drs can be activated and the point where it must be deactivated) and you can have multiple zones for each track.

I've been really busy lately so I haven't get any closer to releasing it. Hopefully, I will have more time by the end of the month.
Hey Rremedio,

I just wondering if you were able to finish the DRS stuff, it sounds amaizing and I got very excited about that.

Thanks in advance,

Philip

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rremedio
GP2 Star
Posts: 1416
Joined: 14.01.2007, 15:05

Re: GP2 Overlay - Rotating steering wheels and more

Post by rremedio »

Philip00 wrote:
25.06.2020, 16:09
rremedio wrote:
16.06.2019, 21:44
Yeah, there is a config file where you set the drs zones (each one consisting of the check point where it checks if the car is 1s or less from the car ahead, the point where drs can be activated and the point where it must be deactivated) and you can have multiple zones for each track.

I've been really busy lately so I haven't get any closer to releasing it. Hopefully, I will have more time by the end of the month.
Hey Rremedio,

I just wondering if you were able to finish the DRS stuff, it sounds amaizing and I got very excited about that.

Thanks in advance,

Philip
Yes, it is basically finished. KERS needs more work since rulings and button capturing (for activation/deactivation) have been a bit iffy (sometimes they work as intended, sometimes not).

But the main problem, that prevents me from releasing it, is that the main program which allows you to use all the features, including DSR, is not ready for being used in other computers. It has some weird requirements, like some "exoteric" steps to get it working (open the program, do something, then open gp2, do something, then come back to the program, so something else, etc). And installation would probably be a pain by itself. So there is still a lot of work to get it in a state in which it can be distributed. And being realistic, I have no idea about when I'll be able to finish it.

On the plus side, a few new features have been slowly added. The coolest one is a kind of pseudo-online play (not real multiplayer but a sort of synchronization between multiple people playing at the same time.

The priority task now is to create a system that allows people to customize the dynamic cockpit and tv overlays easily because depending on how that system is built, I will be able to define the structure needed for creating a shareable .exe.
"The Fox provides for himself. but God provides for the Lion" - The Marriage of Heaven and Hell by William Blake

Image

Philip00
GP2 Newbie
Posts: 22
Joined: 25.04.2009, 10:55

Re: GP2 Overlay - Rotating steering wheels and more

Post by Philip00 »

rremedio wrote:
25.06.2020, 16:43
Philip00 wrote:
25.06.2020, 16:09
rremedio wrote:
16.06.2019, 21:44
Yeah, there is a config file where you set the drs zones (each one consisting of the check point where it checks if the car is 1s or less from the car ahead, the point where drs can be activated and the point where it must be deactivated) and you can have multiple zones for each track.

I've been really busy lately so I haven't get any closer to releasing it. Hopefully, I will have more time by the end of the month.
Hey Rremedio,

I just wondering if you were able to finish the DRS stuff, it sounds amaizing and I got very excited about that.

Thanks in advance,

Philip
Yes, it is basically finished. KERS needs more work since rulings and button capturing (for activation/deactivation) have been a bit iffy (sometimes they work as intended, sometimes not).

But the main problem, that prevents me from releasing it, is that the main program which allows you to use all the features, including DSR, is not ready for being used in other computers. It has some weird requirements, like some "exoteric" steps to get it working (open the program, do something, then open gp2, do something, then come back to the program, so something else, etc). And installation would probably be a pain by itself. So there is still a lot of work to get it in a state in which it can be distributed. And being realistic, I have no idea about when I'll be able to finish it.

On the plus side, a few new features have been slowly added. The coolest one is a kind of pseudo-online play (not real multiplayer but a sort of synchronization between multiple people playing at the same time.

The priority task now is to create a system that allows people to customize the dynamic cockpit and tv overlays easily because depending on how that system is built, I will be able to define the structure needed for creating a shareable .exe.
Woow maan sounds awesome!

Let me know if I can help you.

Do you think in the future multiple tyre compound will be possible in gp2?

How crazy that old game still develops by fanatic users, and actually I much more enjoy this game than any other one.

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