For everyone that ever played Grand Prix 2 with a keyboard, and especially for those who did that and were Villeneuve's fans at the time, this was awesome.
https://wtf1.com/post/villeneuve-finish ... controller
Villeneuve Finished Sixth In The Legends Trophy Using An Xbox Controller
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Re: Villeneuve Finished Sixth In The Legends Trophy Using An Xbox Controller
Ciao Ismael,
I'm new to the forum and so very late on reading many topics and comments.
This was a very nice achievement from JV.
And I think does explain that whatever the simulator...it is and will be always a sim and not the real thing.
So it's important to give right inputs more than the way we give them...
Obviously companies like Fanatec, Logitech, Thrustmaster and similar will always defend their products, their integrations with sim, etc etc...it's a business, and like every business has to raise the bar into their direction...but above all there are human analog movements to be translated into digital bits within a computer.
And JV demonstrated what is really important: give the right bit at the right time.
For who like me started to play GP2 with a keyboard is a bit of breath because I don't have (and I will never have) thousands of coins for a sim-rig.
But luckily the enjoyment runs through playing the game itself more than with what kind of device.
Also, there's a video on Youtube that I'm going to post in the next reply where a gamer demonstrates how quicker he is via keyboard/joypad compared to his sim-rig.
To me gets the point: to turn left/right (or accelerate/brake) I for sure spend less time clicking a key or a button (that works like a switch on/off basically) and leaving the interpretation of movements to the software.
If the same action is made with more millisecond because I have to physically rotate a steering wheel or press a pedal...it will be translated in the game adding milliseconds to milliseconds...that will be tenths of a second every lap.
That being said I go to get the video.
Cheers.
Marco
I'm new to the forum and so very late on reading many topics and comments.
This was a very nice achievement from JV.
And I think does explain that whatever the simulator...it is and will be always a sim and not the real thing.
So it's important to give right inputs more than the way we give them...
Obviously companies like Fanatec, Logitech, Thrustmaster and similar will always defend their products, their integrations with sim, etc etc...it's a business, and like every business has to raise the bar into their direction...but above all there are human analog movements to be translated into digital bits within a computer.
And JV demonstrated what is really important: give the right bit at the right time.
For who like me started to play GP2 with a keyboard is a bit of breath because I don't have (and I will never have) thousands of coins for a sim-rig.
But luckily the enjoyment runs through playing the game itself more than with what kind of device.
Also, there's a video on Youtube that I'm going to post in the next reply where a gamer demonstrates how quicker he is via keyboard/joypad compared to his sim-rig.
To me gets the point: to turn left/right (or accelerate/brake) I for sure spend less time clicking a key or a button (that works like a switch on/off basically) and leaving the interpretation of movements to the software.
If the same action is made with more millisecond because I have to physically rotate a steering wheel or press a pedal...it will be translated in the game adding milliseconds to milliseconds...that will be tenths of a second every lap.
That being said I go to get the video.
Cheers.
Marco
Marco Lazzari
Youtube: iKeysRacing
Youtube: iKeysRacing
- iKeysRacing
- GP2 Newbie
- Posts: 41
- Joined: 10.03.2021, 00:51
- Location: Monza
- Contact:
Re: Villeneuve Finished Sixth In The Legends Trophy Using An Xbox Controller
I'm not a fan of JimmyB. but I get he's very famous overall in the community of virtual racers.
So it is not the video I was looking for but gives a decent explanation.
Obviously the sense of "immersion" within the game is different, but performance-wise here we are.
GPx series maybe will remain always the most enjoyable racing-sim with keyboards anyway![Wink ;)](./images/smilies/icon_wink.gif)
https://m.youtube.com/watch?v=RXzBtGkn1Rg
Cheers.
Marco
So it is not the video I was looking for but gives a decent explanation.
Obviously the sense of "immersion" within the game is different, but performance-wise here we are.
GPx series maybe will remain always the most enjoyable racing-sim with keyboards anyway
![Wink ;)](./images/smilies/icon_wink.gif)
https://m.youtube.com/watch?v=RXzBtGkn1Rg
Cheers.
Marco
Marco Lazzari
Youtube: iKeysRacing
Youtube: iKeysRacing