How do you run your championship?
Posted: 11.12.2009, 10:44
Good morning people.
This is a question that I don't think has been asked before and would perhaps give everyone some ideas they could implemennt and so it would be great if we could get as many GP2 fans to forward their own comments...
This is the question...
Do you run your own championships in GP2 where you control everything?
If so, exactly how do you do it?
I am running a career-style F1 campaign with me as a driver which started in the year 2030. I am currentlyy into the 2033 season with ficticious drivers, A1 carshape, 1992-spec F1 tyres and collate all driver finishes in Excel, then at the end of every race, allocate bonus 'performance points' to all drivers relevant to their finishing position during that race. The top ten all get positive bonus scores to their 'Race/Practice Grip' performance while all the rest get negative, as shown below:
2033 Performance Allocating Guide:
Constructor Penalties:
Suspension -100 reliability points
Loose Wheel -50 reliability points
Puncture -50 reliability points
Engine -200 reliability points
Transmission -150 reliability points
Oil/Water Leak -200 reliability points
Throttle/Brake -150 reliability points
Electrics -100 reliability points
Driver:
DNF crash = -40 penalty race grip points
DNF Mechanical = 0 points
Race Finishes (all from race grip coloumn):
1st +20 bonus points +100 bonus reliability points
2nd +18 bonus points +50 bonus reliability points
3rd + 16 bonus points +50 bonus reliability points
4th + 14 bonus points +50 bonus reliability points
5th + 12 bonus points +50 bonus reliability points
6th +10 bonus points +50 bonus reliability points
7th + 8 bonus points +50 bonus reliability points
8th + 6 bonus points +50 bonus reliability points
9th + 4 bonus points +50 bonus reliability points
10th + 2 bonus points +50 bonus reliability points
11th - 1 penalty points
12th - 2 penalty points
13th - 3 penalty points
14th - 4 penalty points
15th - 5 penalty points
16th - 6 penalty points
17th - 7 penalty points
18th - 8 penalty points
19th - 9 penalty points
20th - 10 penalty points
21st - 11 penalty points
22nd - 12 penalty points
23rd - 13 penalty points
24th - 14 penalty points
25th - 15 penalty points
26th - 16 penalty points
Pole Position = + 10 bonus points Qual grip
FLap = + 10 bonus points Race grip
1st 15 pts
2nd 12 pts
3rd 10 pts
4th 8 pts
5th 6 pts
6th 5 pts
7th 4 pts
8th 3 pts
9th 2pts
10th 1 pt
Bonus 1 point for Pole Position
Bonus 1 point for setting Fastest Lap
Then, each team is permitted 6 upgrades during the 21 race calendar which are basically done by choosing a random number between 20-60 (i use an internet number choosing site), then apply these two numbers to the Race/practice grip and qualifying grip amounts respectively. So one team migght get both drivers getting a 58 point increase for qualy grip and 41 points for theirr race/practice grip amounts. Everyone follow?
Then I have a seperate word doccument which I use for my drivers transfer market. The best drivers top the table with ability and price (obvious!), teams then try to go after them but I basically decide who drives where. Engine deals are done and are permitted increases (again, amounts chosen by random, so Honda might get a 5bhp increase but Chvrolet might get a 8bhp increase for the following season.
Well, that'ss basically i for me, it is enjoyable and I love running this series. It took me a while to get everything sorted out but I plan to start a proper career in the future. Basically, starting in FPA or something, trying to get sponsorsship, race the entire season or some races, get noticed and try to climb the ladder to F1...
There's my prefference for playing GP2, maybe my ideas might be useful for someone and I'd be interested to see if I can borrow some ideas from someone else.
So now you guys have a go...
All the best,
Max
This is a question that I don't think has been asked before and would perhaps give everyone some ideas they could implemennt and so it would be great if we could get as many GP2 fans to forward their own comments...
This is the question...
Do you run your own championships in GP2 where you control everything?
If so, exactly how do you do it?
I am running a career-style F1 campaign with me as a driver which started in the year 2030. I am currentlyy into the 2033 season with ficticious drivers, A1 carshape, 1992-spec F1 tyres and collate all driver finishes in Excel, then at the end of every race, allocate bonus 'performance points' to all drivers relevant to their finishing position during that race. The top ten all get positive bonus scores to their 'Race/Practice Grip' performance while all the rest get negative, as shown below:
2033 Performance Allocating Guide:
Constructor Penalties:
Suspension -100 reliability points
Loose Wheel -50 reliability points
Puncture -50 reliability points
Engine -200 reliability points
Transmission -150 reliability points
Oil/Water Leak -200 reliability points
Throttle/Brake -150 reliability points
Electrics -100 reliability points
Driver:
DNF crash = -40 penalty race grip points
DNF Mechanical = 0 points
Race Finishes (all from race grip coloumn):
1st +20 bonus points +100 bonus reliability points
2nd +18 bonus points +50 bonus reliability points
3rd + 16 bonus points +50 bonus reliability points
4th + 14 bonus points +50 bonus reliability points
5th + 12 bonus points +50 bonus reliability points
6th +10 bonus points +50 bonus reliability points
7th + 8 bonus points +50 bonus reliability points
8th + 6 bonus points +50 bonus reliability points
9th + 4 bonus points +50 bonus reliability points
10th + 2 bonus points +50 bonus reliability points
11th - 1 penalty points
12th - 2 penalty points
13th - 3 penalty points
14th - 4 penalty points
15th - 5 penalty points
16th - 6 penalty points
17th - 7 penalty points
18th - 8 penalty points
19th - 9 penalty points
20th - 10 penalty points
21st - 11 penalty points
22nd - 12 penalty points
23rd - 13 penalty points
24th - 14 penalty points
25th - 15 penalty points
26th - 16 penalty points
Pole Position = + 10 bonus points Qual grip
FLap = + 10 bonus points Race grip
1st 15 pts
2nd 12 pts
3rd 10 pts
4th 8 pts
5th 6 pts
6th 5 pts
7th 4 pts
8th 3 pts
9th 2pts
10th 1 pt
Bonus 1 point for Pole Position
Bonus 1 point for setting Fastest Lap
Then, each team is permitted 6 upgrades during the 21 race calendar which are basically done by choosing a random number between 20-60 (i use an internet number choosing site), then apply these two numbers to the Race/practice grip and qualifying grip amounts respectively. So one team migght get both drivers getting a 58 point increase for qualy grip and 41 points for theirr race/practice grip amounts. Everyone follow?
Then I have a seperate word doccument which I use for my drivers transfer market. The best drivers top the table with ability and price (obvious!), teams then try to go after them but I basically decide who drives where. Engine deals are done and are permitted increases (again, amounts chosen by random, so Honda might get a 5bhp increase but Chvrolet might get a 8bhp increase for the following season.
Well, that'ss basically i for me, it is enjoyable and I love running this series. It took me a while to get everything sorted out but I plan to start a proper career in the future. Basically, starting in FPA or something, trying to get sponsorsship, race the entire season or some races, get noticed and try to climb the ladder to F1...
There's my prefference for playing GP2, maybe my ideas might be useful for someone and I'd be interested to see if I can borrow some ideas from someone else.
So now you guys have a go...
All the best,
Max