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Re: Playability and realism of GP2 compared with today's games

Posted: 03.02.2018, 17:42
by DEHUMANIZER95
The only games that play for me in the same league as Grand Prix 2 are the Papyrus Racing games, especially IndyCar Racing 2 and Nascar Racing 2003 Season.

Re: Playability and realism of GP2 compared with today's games

Posted: 16.02.2018, 00:54
by ismael
That's quite interesting. I've never played those titles, but once, around 2000, someone got me a "oldie" game for the time: the Indianapolis 500 (1989). In fact, that game was the most realist of the time, apart from Crammond's work.
It appears it came also from the Papyrus Design Group, according to Wikipedia, at least. https://en.wikipedia.org/wiki/Indianapo ... Simulation

Re: Playability and realism of GP2 compared with today's games

Posted: 16.02.2018, 00:58
by ismael
This is not Grand Prix 2, but regardless of that, whoever thought of putting Nigel Mansell playing this had a good idea.

https://www.youtube.com/watch?v=UCiWf7WEViM&t=340s

What puzzled me was this comment, replying to someone saying the game Mansell was playing was too arcade:

"ah yes. A good old sim elitist."


This moment I found I'm a... sim racing elitist! A proud sim elitist!

Re: Playability and realism of GP2 compared with today's games

Posted: 17.02.2018, 22:50
by roland ratzenberger
one game also that looks quite interesting is f1 challenge 99-02 .. i downloaded a month ago and it is a quite good game.. not of course up to the standards of grand prix 2 and grand prix series in general, but to my mind much better than most of codemasters f1 game. i think that this game deserves a go and i suggest you to download it :wink: :wink: :wink: :wink: :wink:

Re: Playability and realism of GP2 compared with today's games

Posted: 25.03.2018, 10:26
by DEHUMANIZER95
roland ratzenberger wrote:
17.02.2018, 22:50
one game also that looks quite interesting is f1 challenge 99-02 .. i downloaded a month ago and it is a quite good game.. not of course up to the standards of grand prix 2 and grand prix series in general, but to my mind much better than most of codemasters f1 game. i think that this game deserves a go and i suggest you to download it :wink: :wink: :wink: :wink: :wink:
I recommend F1 Challenge as well since it is made by the same guys who made rFactor :)

Re: Playability and realism of GP2 compared with today's games

Posted: 14.09.2018, 10:07
by GP2tifoso28
ismael wrote:
08.12.2017, 12:00

- Just like in this other famous recent video, https://www.youtube.com/watch?v=2xyiL1exnjM&t=2s, his game is too accelerated. Really seems this is a feature/issue of modern machines dealing with DosBOX somehow. After several hours of trying I think I have managed it in my current machine.

Hey Ismael, any suggestions on how to prevent the game from running too fast? I can't find a way to combat this issue in dosbox. The only solution I can find is to run the game very heavy (ie mods, gp2lap, gp2video, full graphics)... that gets it close to 100% processor occupancy but it causes the game to lag badly in certain situations where there are many cars on the screen.

In regards to GP2 playability, I've come to the conclusion that Codemasters, or any other F1 game will never come close to matching the magic of Geoff Crammond and GP2 in particular. The grass isn't greener on the other side, the GP series is truly special and GP2 tops the list

Re: Playability and realism of GP2 compared with today's games

Posted: 19.09.2018, 00:29
by ismael
Hi GP2tifoso28, honestly I think the frame rate (at the Graphic Details Level, yes) setting ends up being the key. I tried several combinations of graphics and I ended up with a mix and I didn't move from there; the last thing I was moving was just the frame rate. It's not perfect on graphics, but got perfect in the speed of the game. (I care more about the driving itself, anyway.)

If you need to set the frame rate lower than the "estimated average frame rate" by the game, just lower it and test that way. Good luck!

***
Sometimes I do amateur go-karts are there are two tiny details where GP2 is remarkably looking alike karting.
- The tires skid sound: we don't ear it in F1 due to the engine, but is essential to master GP2, and really useful in karting two.
- going over some kerbs and the car appearing to get "glued" to the kerb; not thrown in the air but following it like a rail. That could also happen in karting.

Re: Playability and realism of GP2 compared with today's games

Posted: 20.09.2018, 06:28
by GP2tifoso28
Ok thanks Ismael i'll try playing with the frame rate