did you manage to find Thiago valerio's 2009 interlagos? if you found let me know.rremedio wrote: ↑09.04.2021, 20:53The Track Editor is the main one. You can create a new track by using only it. But to create a quality track you will also need the Jam Editor, the Object Editor is not required but it is much easier to use to create custom objects than doing it directly into the Track Editor. You will also need a graphics program like GIMP, Photoshop, paint.net, etc and the old (Windows XP or older) version of MS Paint is also very handy to make sure the colors are correct. Check this page for tutorials -> http://grandprix2.de/Anleitung/tutus/tutus.htm
I don't think there is any available version of Interlagos which is newer than 2000 (or maybe 2001). I think there was a newer version with graphics from around 2009 from Thiago Valério but I can't find it.
Interlagos 2019 will hopefully be available in the next few months.
Playability and realism of GP2 compared with today's games
Re: Playability and realism of GP2 compared with today's games
Re: Playability and realism of GP2 compared with today's games
No. Searching through old messages I can see he mentioned working on it but not sure if it ever got released.Murilo67 wrote: ↑14.05.2021, 20:15did you manage to find Thiago valerio's 2009 interlagos? if you found let me know.rremedio wrote: ↑09.04.2021, 20:53The Track Editor is the main one. You can create a new track by using only it. But to create a quality track you will also need the Jam Editor, the Object Editor is not required but it is much easier to use to create custom objects than doing it directly into the Track Editor. You will also need a graphics program like GIMP, Photoshop, paint.net, etc and the old (Windows XP or older) version of MS Paint is also very handy to make sure the colors are correct. Check this page for tutorials -> http://grandprix2.de/Anleitung/tutus/tutus.htm
I don't think there is any available version of Interlagos which is newer than 2000 (or maybe 2001). I think there was a newer version with graphics from around 2009 from Thiago Valério but I can't find it.
Interlagos 2019 will hopefully be available in the next few months.
Re: Playability and realism of GP2 compared with today's games
so how is the track development work is very tiring, laborious?rremedio wrote: ↑17.05.2021, 18:45No. Searching through old messages I can see he mentioned working on it but not sure if it ever got released.Murilo67 wrote: ↑14.05.2021, 20:15did you manage to find Thiago valerio's 2009 interlagos? if you found let me know.rremedio wrote: ↑09.04.2021, 20:53
The Track Editor is the main one. You can create a new track by using only it. But to create a quality track you will also need the Jam Editor, the Object Editor is not required but it is much easier to use to create custom objects than doing it directly into the Track Editor. You will also need a graphics program like GIMP, Photoshop, paint.net, etc and the old (Windows XP or older) version of MS Paint is also very handy to make sure the colors are correct. Check this page for tutorials -> http://grandprix2.de/Anleitung/tutus/tutus.htm
I don't think there is any available version of Interlagos which is newer than 2000 (or maybe 2001). I think there was a newer version with graphics from around 2009 from Thiago Valério but I can't find it.
Interlagos 2019 will hopefully be available in the next few months.
Re: Playability and realism of GP2 compared with today's games
For beginners, it can be very hard. And even for experienced track builders, depending on the track it can be very long. A few parts are indeed very boring but that's usually not a problem.
For me, it has been impossible to do anything lately due to being very busy working.