I once made an excel table for this purpose (combination of management and racing), but due the lack of time I didn`t go further.
It fully supported the idea of MaxD, a driver DB, price money depending on result and a factor (team`s position of last season) and various "tuning" abilities. For instance 5 different chassis with different abilities (base grip, rel, randomisation) etc.
Such projects are intresting yet time-consuming
Good luck with it
Making GP2 more realistic with the correct values
Re: Making GP2 more realistic with the correct values
That's very true.MäxX wrote:Such projects are intresting yet time-consuming
1996 .. 2017 .. 21 years and counting ..