Hello,
Does anyone know, how i can adjust the Pit-Speed-Limit for the AI-Controled Cars ???
I know how i can do this for my car, but not for the AI.
Hope that someone can help me !!!
Adjust the Pit-Speed-Limit ???
Re: Adjust the Pit-Speed-Limit ???
I guess it's not possible...
Re: Adjust the Pit-Speed-Limit ???
Hi Helmpflicht99,
In my game, with GP2edit32 v1.86, when I adjust the speed limit, it applies to all the cars.
I put on "use GP2edit value" in the "car settings" menu.
I do not know if it is a solution for you.
In my game, with GP2edit32 v1.86, when I adjust the speed limit, it applies to all the cars.
I put on "use GP2edit value" in the "car settings" menu.
I do not know if it is a solution for you.
Re: Adjust the Pit-Speed-Limit ???
You're misunderstood, it aplies only to the human car. CCs are always in the 80km/h limit.JFZ wrote:Hi Helmpflicht99,
In my game, with GP2edit32 v1.86, when I adjust the speed limit, it applies to all the cars.
I put on "use GP2edit value" in the "car settings" menu.
I do not know if it is a solution for you.
I think it's problaby stored in gp2.exe. To find out we would need guys like Paul Road and Rene Smith. If they didn't find, I suppose is not very easy...HF wrote:Maybe there is something in the track.dat....
Re: Adjust the Pit-Speed-Limit ???
Oh yes, you are right rremedio.
CCs are always in the 80km/h limit.
Sorry for my error
CCs are always in the 80km/h limit.
Sorry for my error
Re: Adjust the Pit-Speed-Limit ???
I'm no expert on track editing or the more advanced stuff, but what seems to be specified in the track's .dat file is the sector of the pitlane where the speed limiter comes on and off. You can see in Track Editor by looking at the sectors in the "Pit Data" section.
That would probably only make a crude solution possible of simply not having a speed limit for the AI by removing these things. However, if there's anything specified in the game itself that it needs these activation points, you'll probably just a crash.
I guess the actual speed value would be definied somewhere in gp2.exe, just like the player value that you can change via GP2Edit.
That would probably only make a crude solution possible of simply not having a speed limit for the AI by removing these things. However, if there's anything specified in the game itself that it needs these activation points, you'll probably just a crash.
I guess the actual speed value would be definied somewhere in gp2.exe, just like the player value that you can change via GP2Edit.
1996 .. 2017 .. 21 years and counting ..
Re: Adjust the Pit-Speed-Limit ???
If you remove the commands which define the start and the and of the speed limit, ccs won't pit, they'll enter the pitlane and go out ignoring the pitstop.AD wrote:I'm no expert on track editing or the more advanced stuff, but what seems to be specified in the track's .dat file is the sector of the pitlane where the speed limiter comes on and off. You can see in Track Editor by looking at the sectors in the "Pit Data" section.
That would probably only make a crude solution possible of simply not having a speed limit for the AI by removing these things. However, if there's anything specified in the game itself that it needs these activation points, you'll probably just a crash.
I guess the actual speed value would be definied somewhere in gp2.exe, just like the player value that you can change via GP2Edit.
Re: Adjust the Pit-Speed-Limit ???
Well, like I wrote, I half-expected something like that to be the case... okay...
1996 .. 2017 .. 21 years and counting ..