Question about CC-Grip and CC-Accidents?
Question about CC-Grip and CC-Accidents?
Hi, I run a fictional series in GP2 through another forum and I also play regularly. There´re circuits in which the CC cars tend to go off track or spin more than others. I would like to know why this happens, what value or values affect this and the easiest way/program to edit this. I want to add enough realism to the series so spinning off the track is a real possibility at almost every track. Any ideas?
Re: Question about CC-Grip and CC-Accidents?
You can use GP2 TE (Track Editor) for that. You can find it in grandprix2.de (this site).
Re: Question about CC-Grip and CC-Accidents?
Sometimes it is caused by bad ccline and sometimes it's caused by the Magic Data as explained on this page (look for CC MISTAKE RATE) : http://grandprix2.de/Util/Magic/GP2_Magic_Data.htm
There are also some values in the track file, marked as "Unknown Various Data" which sometimes seem to affect cc behavior.
There are also some values in the track file, marked as "Unknown Various Data" which sometimes seem to affect cc behavior.
Re: Question about CC-Grip and CC-Accidents?
Thanks a lot rremedio, that was the kind of answer I was hoping for!rremedio wrote:Sometimes it is caused by bad ccline and sometimes it's caused by the Magic Data as explained on this page (look for CC MISTAKE RATE) : http://grandprix2.de/Util/Magic/GP2_Magic_Data.htm
There are also some values in the track file, marked as "Unknown Various Data" which sometimes seem to affect cc behavior.
Now, which values do you think from your experience work best??
Re: Question about CC-Grip and CC-Accidents?
I don't know. Never messed too much with that factor. I usually put lowest values, but if you want more spins, you should begin around 90 and raise or lower it until it suits your taste.