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Re: What it's possible to have in GP2?

Posted: 30.07.2012, 20:50
by rremedio
RacerBG wrote:So it's time to contact with THIS guys. \:D/ .............But how :?: :lol: :lol: :lol:
Rene Smith is always kind answering my questions and explaining things. I've had a word or two with Belini via PM on grandprixgames.org, but he was not always available and he has stated a while ago that he's finished with GPx hacking (that's sad becouse his GP32k tracks and patches were amazing). I don't know about GP4 Tweaker guys. But as soon as I can, I'll take a look on how does GP4 Tweaker work. If it patches GP4.exe (not memory), I might be able to learn something.

Re: What it's possible to have in GP2?

Posted: 31.07.2012, 08:29
by Michael82
Nice idea roberto ! I wonder the similarities between the 4 games of geoff crammond...

Do you think if it would be possible to have (like in GP4 with gpxPatch (gpxSAT)) a tv screen where we could see the name, the picture of the drivers etc...?

Re: What it's possible to have in GP2?

Posted: 31.07.2012, 15:33
by eky78
grandpixgames.org...what about asking them to put a link on their homepage? A link to this site or forum...All in all GP2 is part of those Grandprixgames!
Just my thoughts, don't know if it's simple...

Re: What it's possible to have in GP2?

Posted: 07.08.2012, 15:18
by Michael82
Do you think if it would be possible to have an editor to change the position of the name, insert a pictures... in the screen of camera tv?

Re: What it's possible to have in GP2?

Posted: 08.08.2012, 19:17
by rremedio
Michael82 wrote:Do you think if it would be possible to have an editor to change the position of the name, insert a pictures... in the screen of camera tv?
Yes, it's possible. Editing the position of the name might be possible with a simple patch, but I don't know how. Other features require a memory manager, and a genius coder =)

Re: What it's possible to have in GP2?

Posted: 08.08.2012, 20:11
by Michael82
It will be very fun.. with the time counter ;) . Do you think that the creator of gp2lap have the knowledge of this things?

Re: What it's possible to have in GP2?

Posted: 08.08.2012, 22:24
by rremedio
Michael82 wrote:It will be very fun.. with the time counter ;) . Do you think that the creator of gp2lap have the knowledge of this things?
I'll mail him till the weekend (too much things to ask). GP2Lap was made a long time ago, there was one time when he told me about not being sure if it would be possible to run the old compilers needed to mess with advanced GP2 features, the likely impossibility of running two programs which handle GP memory. And I'm not sure if it would be trivial to him to explain things he did so many time ago. GP2Lap features (like the live panels) make me think that GP2Lap technology would be able to handle such things, but surely it wouldn't be simple task.

Re: What it's possible to have in GP2?

Posted: 09.08.2012, 10:35
by RacerBG
If he don't want to do it he can give us the source code and tell us with what language GP2Lap was made. Im sure that we are not so bad programmers. I have little exerience with C++ and basic knowledge for Python. Of course the language which I know the best is GML (but this is Game Maker built in language so forget about that). :D GP2Lap have excellent features for such an old game so if we are able to extend it - why not :?:

Re: What it's possible to have in GP2?

Posted: 10.08.2012, 10:29
by Michael82
I would like to be a good programmer.. Help help! Welcome to all programmers that would like to upgrade this fucking good game !

Re: What it's possible to have in GP2?

Posted: 15.08.2012, 08:10
by MaxX
I think that there are several things that would be awesome. I`d love a tool similar to gp2lap adding even more stuff, but this would surely be very tricky :(

But I`ll keep an eye on this, it`s great that there is still new stuff released and thought about :) GP2 rocks and so does this community \:D/

Re: What it's possible to have in GP2?

Posted: 15.08.2012, 16:54
by Peze
One more thing for the wish list of "possible in some day" would be properly working banking (in tracks:)

Re: What it's possible to have in GP2?

Posted: 15.08.2012, 19:07
by rremedio
I still didn't mail Rene...
RacerBG wrote:If he don't want to do it he can give us the source code and tell us with what language GP2Lap was made. Im sure that we are not so bad programmers. I have little exerience with C++ and basic knowledge for Python. Of course the language which I know the best is GML (but this is Game Maker built in language so forget about that). :D GP2Lap have excellent features for such an old game so if we are able to extend it - why not :?:
Well, we don't know yet if he will want to give us the code. GP2lap was written in C, but used old compilers and maybe is not that easy to compile it nowadays. Anyway, even if we get the code and all things required to make it work, it doesn't mean that extending it will be easy or fast. I have some knowledge about C (C++ coders would fell at home), but nowhere near Rene and the people who helped him on the making of GP2lap.
Peze wrote:One more thing for the wish list of "possible in some day" would be properly working banking (in tracks:)
Yes it would be fantastic. But it would require the source code for the game and would not be easy by any means. GP2 is an Assembly game and that feature was completed only in GP3 (if a team of expert programmers couldn't make it for GP2, it must be hard).

Re: What it's possible to have in GP2?

Posted: 17.08.2012, 09:38
by MaxX
I think we could find a long wishlist for it :D

It would be great to have an upgraded version of gp2lap with new features

Re: What it's possible to have in GP2?

Posted: 19.08.2012, 00:39
by Aerond
First things first; this is a very interesting topic of conversation. Thanks a lot to rremedio for bringing it.

Now, I´m thinking that maybe, instead of changing the code, maybe, not an easier, but a more rewarding task in the end would be to get the source code (here we go...), and then, clone the game to a more universal language, the way fans did with Transport Tycoon Deluxe, who created OpenTTD, improving (and still doing) a lot the original game features. Now, I understand I´m asking for something very big (myself not being a programmer not having any idea as well) but I understand OpenTTD started as a small project and then programmers kept coming in.

Re: What it's possible to have in GP2?

Posted: 19.08.2012, 01:53
by rremedio
Aerond wrote:First things first; this is a very interesting topic of conversation. Thanks a lot to rremedio for bringing it.

Now, I´m thinking that maybe, instead of changing the code, maybe, not an easier, but a more rewarding task in the end would be to get the source code (here we go...), and then, clone the game to a more universal language, the way fans did with Transport Tycoon Deluxe, who created OpenTTD, improving (and still doing) a lot the original game features. Now, I understand I´m asking for something very big (myself not being a programmer not having any idea as well) but I understand OpenTTD started as a small project and then programmers kept coming in.
Yes, that would be great and I'm sure several programmers would be willing to help or take over.