Is there exist anyway to convert GP2 shapes into GP3?
Is there exist anyway to convert GP2 shapes into GP3?
Im thinking about that because I want to convert my shapes into GP3 but how to do it
Re: Is there exist anyway to convert GP2 shapes into GP3?
There is no program which will do it for you. You just need to paint them all to gp3-liveries!
- . -
Re: Is there exist anyway to convert GP2 shapes into GP3?
Im talking about for the CARSHAPESHF wrote:There is no program which will do it for you. You just need to paint them all to gp3-liveries!
Re: Is there exist anyway to convert GP2 shapes into GP3?
It might not be impossible, but the graphics engine used for GP3 uses 3D models with more polygons, allowing more detailed shapes, so any exact re-creation (or conversion) of what's top of the line for GP2 standards would, I think, look substandard and out of place within that game. The more practical solution, in my opinion, would be to take a base shape from out of that game and practise modifying some bits and parts of that. You'll have to create new textures, anyway, because the mapping (the layout of the texture file and which sections of it are applied to which parts of the model in the game) for the models isn't identical with GP2 anyway (and the resolution for the textures is obviously higher, too).
1996 .. 2017 .. 21 years and counting ..
Re: Is there exist anyway to convert GP2 shapes into GP3?
The textures arent problem for me I just cant edit the GP3 shapes in careditor 3.4 because it seems to complicated And I dont know what means some of the new values, there are more points too, there isnt exist ScaleData
If anyone is familiar with this editor please lets tell me some things [-o<
If anyone is familiar with this editor please lets tell me some things [-o<
Re: Is there exist anyway to convert GP2 shapes into GP3?
In fact is easier to edit a GP3 shape than a GP2 shape after you get used to it.
Re: Is there exist anyway to convert GP2 shapes into GP3?
Well that is true but I cant understand how work this editor To edit a GP2 shape is very easy nut in GP3 I must set a couple of data which I dont understandrremedio wrote:In fact is easier to edit a GP3 shape than a GP2 shape after you get used to it.
Re: Is there exist anyway to convert GP2 shapes into GP3?
I think it's easier becouse you won't need to handle scale data. You just need to freelly set X, Y and Z coordinates for each point.RacerBG wrote:Well that is true but I cant understand how work this editor To edit a GP2 shape is very easy nut in GP3 I must set a couple of data which I dont understandrremedio wrote:In fact is easier to edit a GP3 shape than a GP2 shape after you get used to it.
Re: Is there exist anyway to convert GP2 shapes into GP3?
And how to decide which part of the car to editrremedio wrote:I think it's easier becouse you won't need to handle scale data. You just need to freelly set X, Y and Z coordinates for each point.RacerBG wrote:Well that is true but I cant understand how work this editor To edit a GP2 shape is very easy nut in GP3 I must set a couple of data which I dont understandrremedio wrote:In fact is easier to edit a GP3 shape than a GP2 shape after you get used to it.
Re: Is there exist anyway to convert GP2 shapes into GP3?
Well, just select the points...just like with GP2.
Re: Is there exist anyway to convert GP2 shapes into GP3?
Yes but when I select one thing this thing goes in a crazy shape when I edit itrremedio wrote:Well, just select the points...just like with GP2.
Which directions means this values X, Y and Z (left, right up or down)
Re: Is there exist anyway to convert GP2 shapes into GP3?
I don't have the program here now to tell you. But probably the same as GP2. I understand why you think is harder, is a matter of taste, or getting used to it. I think.RacerBG wrote:Yes but when I select one thing this thing goes in a crazy shape when I edit itrremedio wrote:Well, just select the points...just like with GP2.
Which directions means this values X, Y and Z (left, right up or down)