Re: Gp2 and multi-session
Posted: 10.06.2018, 22:44
Sorry; I, at least, don't have.
I've noticed also that there is a fix for this in Grand Prix 3. If I go through the GPXPatch and set "Player car performance team dependent" to Power and Grip under the GPXSet tab then all the cars stay at their horsepower value. Would it maybe be possible to mimic this for Grand Prix 2 in order to fix the issue?minardi wrote: ↑28.02.2018, 23:04Hello everyone. I've been playing Grand Prix 2 for a long time. However, I tend to play pretty casually and like to drive as everyone in the field but due to this issue it takes a lot of fun out of using older seasons in which the cars are under powered as after each turn in a car it rockets away and basically every race finishes in qualifying order. I was wondering if by any chance someone knows if it would be possible to fix this issue.
You have that option in GP2Edit, but this won't fix it in GP2, it will just make it worse. It has always been like that in GP3 too, but recent developments in GPxPatch fixed it. Iirc your best bet is changing the default engine power value to match the average value from the cars, but I'm not sure it would work correctly. It's been a while.minardi wrote: ↑14.06.2018, 21:41I've noticed also that there is a fix for this in Grand Prix 3. If I go through the GPXPatch and set "Player car performance team dependent" to Power and Grip under the GPXSet tab then all the cars stay at their horsepower value. Would it maybe be possible to mimic this for Grand Prix 2 in order to fix the issue?minardi wrote: ↑28.02.2018, 23:04Hello everyone. I've been playing Grand Prix 2 for a long time. However, I tend to play pretty casually and like to drive as everyone in the field but due to this issue it takes a lot of fun out of using older seasons in which the cars are under powered as after each turn in a car it rockets away and basically every race finishes in qualifying order. I was wondering if by any chance someone knows if it would be possible to fix this issue.
I tried doing this but it does not seem to make any difference unfortunately. I was hoping to do some kind of a recreation of F1 history starting in 1950 and play with the whole field but with the way this works it makes things very difficult with the extreme difference in speed depending on who I have and have not taken a turn withrremedio wrote: ↑15.06.2018, 20:44You have that option in GP2Edit, but this won't fix it in GP2, it will just make it worse. It has always been like that in GP3 too, but recent developments in GPxPatch fixed it. Iirc your best bet is changing the default engine power value to match the average value from the cars, but I'm not sure it would work correctly. It's been a while.minardi wrote: ↑14.06.2018, 21:41I've noticed also that there is a fix for this in Grand Prix 3. If I go through the GPXPatch and set "Player car performance team dependent" to Power and Grip under the GPXSet tab then all the cars stay at their horsepower value. Would it maybe be possible to mimic this for Grand Prix 2 in order to fix the issue?minardi wrote: ↑28.02.2018, 23:04Hello everyone. I've been playing Grand Prix 2 for a long time. However, I tend to play pretty casually and like to drive as everyone in the field but due to this issue it takes a lot of fun out of using older seasons in which the cars are under powered as after each turn in a car it rockets away and basically every race finishes in qualifying order. I was wondering if by any chance someone knows if it would be possible to fix this issue.