Gp2 and multi-session
Gp2 and multi-session
Ok, I swear I read it some times ago in this forum, but I cannot find the post... anyway:
this problem happens when you choose more than one player and you play whatever type of race.
I am currently racing 1953 season, and cars are VERY underpowered (200 bhp). When it's time to switch during race from one driver to another, the car starts behaving like it had 700+ bhp, and this again and again for every driver chosen at the start of the race.
This ends up with 200 bhp cars racing against spaceships.
How (and if...) this problem could be solved?
this problem happens when you choose more than one player and you play whatever type of race.
I am currently racing 1953 season, and cars are VERY underpowered (200 bhp). When it's time to switch during race from one driver to another, the car starts behaving like it had 700+ bhp, and this again and again for every driver chosen at the start of the race.
This ends up with 200 bhp cars racing against spaceships.
How (and if...) this problem could be solved?
"When you are fitted in a racing car and you race to win, second or third place is not enough."
Ayrton Senna Da Silva
Currently working on MotoGP 500 season 1991 (converted to Gp2)
MotoGP 500 season 1990 done.
Ayrton Senna Da Silva
Currently working on MotoGP 500 season 1991 (converted to Gp2)
MotoGP 500 season 1990 done.
Re: Gp2 and multi-session
I think the cars use the standart 780 bhp for the player, I don`t know if this could be fixed. Maybe one of our cracks (hopefully) knows more?
Re: Gp2 and multi-session
I look very much forward having the possibility to drive for more than one driver... let's say, one champion and one backpacker... this could make the races more interesting, I guess.
"When you are fitted in a racing car and you race to win, second or third place is not enough."
Ayrton Senna Da Silva
Currently working on MotoGP 500 season 1991 (converted to Gp2)
MotoGP 500 season 1990 done.
Ayrton Senna Da Silva
Currently working on MotoGP 500 season 1991 (converted to Gp2)
MotoGP 500 season 1990 done.
Re: Gp2 and multi-session
No ideas?
Is this a bug or what?
Is this a bug or what?
"When you are fitted in a racing car and you race to win, second or third place is not enough."
Ayrton Senna Da Silva
Currently working on MotoGP 500 season 1991 (converted to Gp2)
MotoGP 500 season 1990 done.
Ayrton Senna Da Silva
Currently working on MotoGP 500 season 1991 (converted to Gp2)
MotoGP 500 season 1990 done.
Re: Gp2 and multi-session
I think the game never was designed that the player uses other engine strenghts than the 789/790er ones and maybe this value stays for the multiplayer sessions
Re: Gp2 and multi-session
Did you change the car power in GP2Edit Car Settings page?
Re: Gp2 and multi-session
Yes: no way.
"When you are fitted in a racing car and you race to win, second or third place is not enough."
Ayrton Senna Da Silva
Currently working on MotoGP 500 season 1991 (converted to Gp2)
MotoGP 500 season 1990 done.
Ayrton Senna Da Silva
Currently working on MotoGP 500 season 1991 (converted to Gp2)
MotoGP 500 season 1990 done.
Re: Gp2 and multi-session
I know GP3 and GP4 have the BHPs stored in several places on the .exe. This may be the problem also in GP2.
Re: Gp2 and multi-session
Yes, but the problem is understanding WHERE and HOW to modify...
"When you are fitted in a racing car and you race to win, second or third place is not enough."
Ayrton Senna Da Silva
Currently working on MotoGP 500 season 1991 (converted to Gp2)
MotoGP 500 season 1990 done.
Ayrton Senna Da Silva
Currently working on MotoGP 500 season 1991 (converted to Gp2)
MotoGP 500 season 1990 done.
Re: Gp2 and multi-session
It`s truly a pity that GP2Edit is not updated any moreGabriele wrote:Yes, but the problem is understanding WHERE and HOW to modify...
Re: Gp2 and multi-session
still nothing to do with this?
I've been thinking that the default human player power on orginal gp2 was 780HP, no matter what car you drive. I guess that when you're in multiplayer session and your car is being driven by the computer, gp2 uses the particular team power, but when the computer give the control to you it sets back the 780HP power to your car. This value is the problem. There must be a way to change it.
Any ideas?
I've been thinking that the default human player power on orginal gp2 was 780HP, no matter what car you drive. I guess that when you're in multiplayer session and your car is being driven by the computer, gp2 uses the particular team power, but when the computer give the control to you it sets back the 780HP power to your car. This value is the problem. There must be a way to change it.
Any ideas?
Re: Gp2 and multi-session
I'm afraid that after three years of "no answer" on the matter, there is really nothing we could do.
Unless some of the big-Gp2-brains has some still unveiled news, but I doubt so...
Unless some of the big-Gp2-brains has some still unveiled news, but I doubt so...
"When you are fitted in a racing car and you race to win, second or third place is not enough."
Ayrton Senna Da Silva
Currently working on MotoGP 500 season 1991 (converted to Gp2)
MotoGP 500 season 1990 done.
Ayrton Senna Da Silva
Currently working on MotoGP 500 season 1991 (converted to Gp2)
MotoGP 500 season 1990 done.
Re: Gp2 and multi-session
To understand what causes the issue it would be needed someone with Debug knowledge to learn if a simple patch would be viable.
Alternatively, a real time fix could be implemented easily in GP2Lap, if someone is able to convince Rene Smith to make a new version (well, maybe not that easy, but I said it by the way I understand GP2Lap works, but I may be wrong). But it would mess saved games and replays, unless a "not that simple" fix would made. If someone is able to create another realtime tool which would work independently from GP2Lap it would work too, but I've tried before and it's beyond my capabilities.
Alternatively, a real time fix could be implemented easily in GP2Lap, if someone is able to convince Rene Smith to make a new version (well, maybe not that easy, but I said it by the way I understand GP2Lap works, but I may be wrong). But it would mess saved games and replays, unless a "not that simple" fix would made. If someone is able to create another realtime tool which would work independently from GP2Lap it would work too, but I've tried before and it's beyond my capabilities.
Re: Gp2 and multi-session
Hello everyone. I've been playing Grand Prix 2 for a long time. However, I tend to play pretty casually and like to drive as everyone in the field but due to this issue it takes a lot of fun out of using older seasons in which the cars are under powered as after each turn in a car it rockets away and basically every race finishes in qualifying order. I was wondering if by any chance someone knows if it would be possible to fix this issue.
Re: Gp2 and multi-session
I'm guessing no one has any ideas on this?