Magic Data Editor

Here you can post questions about GP2, your favourite GP2 things and errorreports/problems!
ismael
GP2 Racer
Posts: 396
Joined: 02.05.2016, 14:58

Re: Magic Data Editor

Post by ismael »

Since we're at this, here goes another challenging question.

I installed the Belini Buenos Aires 97 wet track and somehow it worked, even if the software "complained" about 64-bit. The wet driving feeling is quite interesting.

I see the CC-grip values for this track are lower than usual (wet track, thus less grip). But how can I found out what human values did Belini applied to his track? Does he change the Grip Factor applying just for F1CT07.dat and not for any other track/slot? Or does he change the acceleration values? Or both? But is it possible to check and replicate this in other tracks?
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rremedio
GP2 Legend
Posts: 1559
Joined: 14.01.2007, 15:05

Re: Magic Data Editor

Post by rremedio »

ismael wrote:
02.05.2020, 16:40
Since we're at this, here goes another challenging question.

I installed the Belini Buenos Aires 97 wet track and somehow it worked, even if the software "complained" about 64-bit. The wet driving feeling is quite interesting.

I see the CC-grip values for this track are lower than usual (wet track, thus less grip). But how can I found out what human values did Belini applied to his track? Does he change the Grip Factor applying just for F1CT07.dat and not for any other track/slot? Or does he change the acceleration values? Or both? But is it possible to check and replicate this in other tracks?
There are many ways to do that and I don't know which way was used by belini (he used parts of the magic data in his installer, but not all of it).

What I do is to use the Human Grip, either in the Slot and Tyre Editor or in the track file by using the Weirdo Enabler command to reduce the grip for the player, then I use the magic data to adjust the ccs so they lose the same amount of performance as the human player.
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Mazorca
GP2 Newbie
Posts: 16
Joined: 19.05.2020, 22:57

Re: Magic Data Editor

Post by Mazorca »

Hi guys. Thisis an old topic, but maybe it is the proper space for doubts about Magic Data.

Can someone explain me exactly how Qual Grip 2 and Race Grip 2 affects the CCs? I have always changed only Qual Grip 1 and Race Grip 1 and it worked fine, but I'm a bit intrigued about the #2.

Thanks.
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samsepi0l
GP2 Racer
Posts: 308
Joined: 01.03.2019, 01:39

Re: Magic Data Editor

Post by samsepi0l »

Mazorca wrote:
12.03.2024, 12:39
Hi guys. Thisis an old topic, but maybe it is the proper space for doubts about Magic Data.

Can someone explain me exactly how Qual Grip 2 and Race Grip 2 affects the CCs? I have always changed only Qual Grip 1 and Race Grip 1 and it worked fine, but I'm a bit intrigued about the #2.

Thanks.
I think they work exactly the same.
torana_05
GP2 Newbie
Posts: 27
Joined: 06.09.2009, 11:21

Re: Magic Data Editor

Post by torana_05 »

Hi there,

Sorry to bump and old thread, but is there a working link for the editor or am i missing it somewhere.

Thanks
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samsepi0l
GP2 Racer
Posts: 308
Joined: 01.03.2019, 01:39

Re: Magic Data Editor

Post by samsepi0l »

torana_05 wrote:
31.03.2024, 12:51
Hi there,

Sorry to bump and old thread, but is there a working link for the editor or am i missing it somewhere.

Thanks
There is no such thing as "an old thread" when the entire forum is dedicated to an epic game that is almost 30 years old. :D

Gp2 and the Gp2 forum is like wine - it gets better with age...

I think RRemedio has it on his website here: https://grandprix2.racing/files/tools/all/page/1
probably called slot and tires editor here
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