[At The Line]
atlNoFastestLap = 1 ; don't show "Fastest Lap by...." if active
atlSplit1Color = 135 ; taken from gp2's color palette, default: 135 (lblue)
atlSplit2Color = 125 ; taken from gp2's color palette, default: 125 (blue)
atlLineColor = 151 ; taken from gp2's color palette, default: 151 (dblue)
atlAcrossTop = 1 ; show info across the top of the screen
atlMarkTopX = 6 ; how many cars to mark on the laptime board, range is 3..9
[Extended Data Logging]
logGLX = 0 ; save an additional .GLx log file upon saving a game
logCC = 0 ; log computer cars too; this is only saved in .GLx files!
logPerf = 0 ; log extra perf data and append to perf files
[Debug Logging]
logDebug = 1 ; log debug output to log file
logDebugName = "gp2lap.log" ; debug log file name
logDebugFlush = 0 ; direct flushing of debug log, use only when gp2lap crashes
logDebugScreenLines = 12 ; number of lines for the screen log (page '2'), range is 3..20
[Track Map]
mapZoom = 2 ; zoom level 0..5 (toggle with TAB in-game)
mapTrackColor = 1 ; which color for the track to start with (gp2 palette index)
mapHAlign = 1 ; 0 = left, 1 = center, 2 = right (toggle with '8' in-game)
mapVAlign = 0 ; 0 = top, 1 = center, 3 = bottom. Relative to mapMaxY.
mapRotate = 1 ; 0 = disable rotation of map (toggle with 'm' in-game)
mapMaxY = 194 ; y clipping (max. DrawLines, see below, 400 is practical).
; VGA will use half this value.
mapDotSize = 122358 ; Dot sizes of cars at each of 6 zoom levels. Default 122358, min. 111111, max. 999999.
mapDotSizeVGA = 111235 ; Same as mapDotSize, but for VGA. Default 111235.
[Track Files]
f1ct01 = "circuits\f1ct01.dat" ; Note: relative to your GP2 directory;
f1ct02 = "circuits\f1ct02.dat" ; currently not supporting long filenames
f1ct03 = "circuits\f1ct03.dat"
f1ct04 = "circuits\f1ct04.dat"
f1ct05 = "circuits\f1ct05.dat"
f1ct06 = "circuits\f1ct06.dat"
f1ct07 = "circuits\f1ct07.dat"
f1ct08 = "circuits\f1ct08.dat"
f1ct09 = "circuits\f1ct09.dat"
f1ct10 = "circuits\f1ct10.dat"
f1ct11 = "circuits\f1ct11.dat"
f1ct12 = "circuits\f1ct12.dat"
f1ct13 = "circuits\f1ct13.dat"
f1ct14 = "circuits\f1ct14.dat"
f1ct15 = "circuits\f1ct15.dat"
f1ct16 = "circuits\f1ct16.dat"
CatchTrackInfos = 1 ; try catching GP2INFO's from custom track files
CatchSplitSegs = 1 ; try catching new splits from custom track files
MenuTrackMap = 0 ; draw a simple track map layout in the track selection menu (replaces bitmap).
[Network]
UseIPXLink = 0
MyLinkName = "YourName Here"
UseOldNetworkCode = 0 ; switch on to use the old ipx routines
[Misc]
SplitsInRace = 1 ; show split times during race
CarRemoveTime = 20000 ; in msecs; default 20 seconds
UseLocalizedStrings = 1 ; set to 0 to make all GP2Lap message strings English
Spa98 = 0 ; simulate the start of the Belgium '98 GP; use with caution

;CockpitZoom = 256 ; zoom for cockpit view, default is 256, range is 64..7936
DrawLines = 194 ; how many lines to draw, default is 194, range is 0..479
; Note: The more lines you choose the more PO you'll get, depending on the speed of your PC.
[HOF2.5]
hof25Enable = 0 ; enable special HOF2.5 features
[Other]
ForcePMBanking = 0 ; switch on if you have VESA VBE 2.0 or higher
[Rcr]
VgaRcr1 = 20128 ; 0x0850 ; how far away an rcr-jam will be used if you're looking from within the cockpit.
SvgaRcr1 = 30200 ; 0x0C80
VgaRcr2 = 20128 ; 0x0850 ; how far away an rcr-jam will be used if you're looking through a onboard camera.
SvgaRcr2 = 30200 ; 0x0C80 ; (the one used within Paul's car editor)
VgaRcr3 = 20640 ; 0x0A50 ; how far away an rcr-jam will be used if you're looking through the on track camera's
SvgaRcr3 = 40096 ; 0x1000 ; or if you're looking in front or back of the car (delete and page down).
;--- Some color info:
; 0 transparent
; 1- 31 black -> white
; 32- 47 red
; 48- 63 yellow
;124-143 blue
;144-163 dark blue
;194-212 dark green
;214-233 green