Yes it´s like Minardi says...it has to do with the number of laps set at 127. Strange nobody noticed it earlier but probably due to the fact that other editors (e.g. GP2Edit) support only up to 124 laps and I´ve always used that number as a maximum until a few days ago.
The race ends only when all the cars retire (when they run out of fuel) and at the result screen you have all drivers retired. Another strange thing I forgot to mention is that all the marshals with the flags are out like when the race ends.
You can try too. You just have to put 127 laps with the Track Editor to the tracks you want and then you need to run the game through GP2Lap (make sure the function of loading the data from the track file is enabled). Then you can use Accelerate time during the race so you get to the end in a few time. Ah, I´ve always used Quick Race with 100% distance!
I said infinite because if we put fuel consumption at 0 with rremedio´s editor in theory the cars will never retire and the race should last...forever. In theory, haven´t tested it yet. The maximum I´ve arrived is 200 laps (which is the Indy500 distance by the way!).
I´m making some other tests with fuel and some editors, it´s not working like I hoped, but at least now we can run the full Indy 500 (albeit with max 3 stops).
If it is indeed a new thing, people who can read/understand GP2 and GP2Lap maybe they can find a way to improve this thing in the future.
Ah ismael you jinxed on Tarquini...
![Very Happy :D](./images/smilies/icon_biggrin.gif)
but it was about time in any case...59! think we are gonna see him in some national championship though