Players Grip Factor on GP2 Edit

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Mazorca
GP2 Newbie
Posts: 1
Joined: 19.05.2020, 22:57

Players Grip Factor on GP2 Edit

Post by Mazorca »

Hi people, I'm new here, but I'm a long time GP2 fan and player.

I have a question about the player's car grip. I do now that we can set the player's car grip factor in GP2 Edit, from 100-1000 and the orgina is 198. I used to change this when I start a new season on a given carset (even the original) with a driver whose grip is other then 16134 (in a car with 790 bhp) or equivalent (like Schumacher's 16384 in a 765bhp Benetton in original carset), which would be the fastest car in the game. I always have my carsets with the fastest driver in this proportion, to avoid a faster car than the original in the game.

I do know that increasing the number in players car grip factor decrease my grip in the game, i've done when i decided do emulate Hakkinen carrear, beggining in 1991. I did this until de 99 season, the last one I raced before I quit playing. And it worked pretty good. It was hard for me to qualify better than 20th position in 1991 (with a higher value than 198) and I only started fighting for wins in 1997, when the car was better an i set the grip factor closer to 198, always following what is in my carset.

The problem is: I forgot how I used to measure this. For exmple: If I increase 10 points (208) the players car would lose 0.4% of its grip. I remember i created something like that, by testing in the game, but I completely forgot it.

Anyone now exactly how it works?

Thank you.

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samsepi0l
GP2 Starter
Posts: 120
Joined: 01.03.2019, 01:39

Re: Players Grip Factor on GP2 Edit

Post by samsepi0l »

Understanding the true answer to a question like this would require reverse-engineering the code that makes the physics work and I don't think any of us are smart enough to do so. (at least I know I am not).

Most of the measurements for this kind of thing would be "empirical" - in other words "try it and see what happens" kind of thing.

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DaSilva82
GP2 Starter
Posts: 77
Joined: 03.02.2017, 00:22
Location: Helvoirt, The Netherlands

Re: Players Grip Factor on GP2 Edit

Post by DaSilva82 »

Welcome to the forum!
I play around with this value too. I don't have exact numbers, but raising the players grip with 20 points will slow you down with approximately 0,3 second.
But like samsetiOI said, just try.
Cheers!
The winner ain't the one with the fastest car, it's the one who refuses to lose.

Claudio
GP2 Newbie
Posts: 1
Joined: 10.09.2020, 21:02

Re: Players Grip Factor on GP2 Edit

Post by Claudio »

Mazorca wrote:
20.05.2020, 13:45
Hi people, I'm new here, but I'm a long time GP2 fan and player.

I have a question about the player's car grip. I do now that we can set the player's car grip factor in GP2 Edit, from 100-1000 and the orgina is 198. I used to change this when I start a new season on a given carset (even the original) with a driver whose grip is other then 16134 (in a car with 790 bhp) or equivalent (like Schumacher's 16384 in a 765bhp Benetton in original carset), which would be the fastest car in the game. I always have my carsets with the fastest driver in this proportion, to avoid a faster car than the original in the game.

I do know that increasing the number in players car grip factor decrease my grip in the game, i've done when i decided do emulate Hakkinen carrear, beggining in 1991. I did this until de 99 season, the last one I raced before I quit playing. And it worked pretty good. It was hard for me to qualify better than 20th position in 1991 (with a higher value than 198) and I only started fighting for wins in 1997, when the car was better an i set the grip factor closer to 198, always following what is in my carset.

The problem is: I forgot how I used to measure this. For exmple: If I increase 10 points (208) the players car would lose 0.4% of its grip. I remember i created something like that, by testing in the game, but I completely forgot it.

Anyone now exactly how it works?

Thank you.
DESIFRANDO O GRIP FACTOR 198
A DISTRIBUIÇÃO DE PONTOS EM 1994:
1 - 10
2 - 6
3 - 4
4 - 3
5 - 2
6 - 1

ERAM 26 PONTOS DISTRIBUÍDOS PARA 6 POSIÇÕES, ONDE CADA EQUIPE TINHA 2 CHANCES COM DOIS CARROS ALINHADOS NO GRID.
ENTÃO O CALCULO PRA CHEGAR A ESTA ESTE VALOR DE 198 NADA MAIS SERIA QUE:
6/26 * 2 * 429 = 198. JÁ É DE CONHECIMENTO DE TODOS 429 É O FATOR PRA CÁLCULO NO GPEDIT

NA ATUAL CONFIGURAÇÃO DA F1 2020, TEMOS O SEGUINTE MODELO DE PONTUAÇÃO:
1-25
2-18
3-15
4-12
5-10
6-8
7-6
8-4
9-2
10-1
VOLTA MAIS RAPIDA-1
ENTAO O GRIP FACTOR SERIA 10/102 * 2 *429 = +-84.

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rremedio
GP2 Star
Posts: 1424
Joined: 14.01.2007, 15:05

Re: Players Grip Factor on GP2 Edit

Post by rremedio »

Claudio wrote:
10.09.2020, 21:24

DESIFRANDO O GRIP FACTOR 198
A DISTRIBUIÇÃO DE PONTOS EM 1994:
1 - 10
2 - 6
3 - 4
4 - 3
5 - 2
6 - 1

ERAM 26 PONTOS DISTRIBUÍDOS PARA 6 POSIÇÕES, ONDE CADA EQUIPE TINHA 2 CHANCES COM DOIS CARROS ALINHADOS NO GRID.
ENTÃO O CALCULO PRA CHEGAR A ESTA ESTE VALOR DE 198 NADA MAIS SERIA QUE:
6/26 * 2 * 429 = 198. JÁ É DE CONHECIMENTO DE TODOS 429 É O FATOR PRA CÁLCULO NO GPEDIT

NA ATUAL CONFIGURAÇÃO DA F1 2020, TEMOS O SEGUINTE MODELO DE PONTUAÇÃO:
1-25
2-18
3-15
4-12
5-10
6-8
7-6
8-4
9-2
10-1
VOLTA MAIS RAPIDA-1
ENTAO O GRIP FACTOR SERIA 10/102 * 2 *429 = +-84.
Sorry, but that has nothing to do with the "human grip". And please, post in English.
"The Fox provides for himself. but God provides for the Lion" - The Marriage of Heaven and Hell by William Blake

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MaxX
GP2 Pro
Posts: 919
Joined: 28.02.2007, 11:41
Location: Salzburg, Austria

Re: Players Grip Factor on GP2 Edit

Post by MaxX »

That`s truly an intresting question. Having different bhp and grip values per selected team would be amazing, I agree.

I also only increased the values like described above or used Roberto`s slot editor to make the AI-controlled cars faster on the tracks where I was too fast.

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