Search found 267 matches

by Peze
24.10.2012, 20:29
Forum: General Forum / Requests
Topic: Wet Track Mod - how to work?
Replies: 8
Views: 4943

Re: Wet Track Mod - how to work?

Tiki1810 wrote:no i am playing the 1989 season, joining the lotus judd team as teammate of piquet :)
not a bad season 8)
rremedio wrote:My english is also bad.
not bad at all - based on writings, couldn't tell if you'd be from Great Britain or not :D
by Peze
22.10.2012, 20:39
Forum: GP2 Screenshots & GP2 Patcher
Topic: Magic Data and GP2 Physics
Replies: 83
Views: 52643

Re: Magic Data and GP2 Physics

Ok, now it works, and it looks great! \:D/ This is like Swiss Army knife of GP2 editors :D
by Peze
22.10.2012, 20:25
Forum: GP2 Screenshots & GP2 Patcher
Topic: Magic Data and GP2 Physics
Replies: 83
Views: 52643

Re: Magic Data and GP2 Physics

I downloaded and started the editor several times, but nothing comes up. I checked the processes and the GP2STED.exe is there for awhile and then disappears. What it could be?
by Peze
19.10.2012, 15:18
Forum: GP2 Screenshots & GP2 Patcher
Topic: Magic Data and GP2 Physics
Replies: 83
Views: 52643

Re: Magic Data and GP2 Physics

You're right, fuel laps needed increasing:) Here's results after quick test: CC's on Qualification: 28 Qual. fuel laps: 7 Max amount of cars on the track was 7 With value 28 and 12 fuel laps there were 14 cars max. And 14 cars again with value 28 and 20 fuel laps - and also with value 56 (doubled). ...
by Peze
19.10.2012, 13:56
Forum: GP2 Screenshots & GP2 Patcher
Topic: Magic Data and GP2 Physics
Replies: 83
Views: 52643

Re: Magic Data and GP2 Physics

Downloaded :D

That's great feature! It seems that 14 is default value, I might try 28 too :mrgreen:
by Peze
18.10.2012, 14:25
Forum: GP2 Screenshots & GP2 Patcher
Topic: A new track ?
Replies: 712
Views: 292330

Re: A new track ?

After several weeks or months of no new releases it's always nice to see new tracks or updates at least:) Great work rremedio, Antonio and Andreas!
rremedio wrote:Vila do Conde is a beauty!
Yep :D
by Peze
17.10.2012, 15:43
Forum: Forum
Topic: The GP2 Full Seasons Project
Replies: 88
Views: 48154

Re: The GP2 Full Seasons Project

Ok, tests for Monaco and Detroit are done (and Minardi driver can take a break now:) I hope the values are useful. Monaco: human fuel: 19320 Lap times between 1:18 and 1:21, (best 1:18.0) fuel 1.5 Detroit human fuel: 19380 Times 1:53 1:57 (1:53.1) fuel 1.4 (was 1.6 with monaco's value) There was sig...
by Peze
15.10.2012, 16:06
Forum: Forum
Topic: The GP2 Full Seasons Project
Replies: 88
Views: 48154

Re: The GP2 Full Seasons Project

Here's the cc-fuel values: Monaco 18400, fuel laps 0,5...1,3 Detroit 18360, fuel laps 0,5...1,0 Values are so close that they both would work with same value (like 18380 or so). And like I said there was variations between races with same values (like in Monaco could be also between 0,6...1,2). Ok, ...
by Peze
14.10.2012, 20:07
Forum: Forum
Topic: The GP2 Full Seasons Project
Replies: 88
Views: 48154

Re: The GP2 Full Seasons Project

Test driving has progressed, but not fully finished yet, still some info for now. I had same error (than previously mentioned) at the beginnig, but that was since I started dosbox/gp2 before magic data was exported to the game (since there is some delay). I exported data again and game worked. To ma...
by Peze
12.10.2012, 15:57
Forum: GP2 Screenshots & GP2 Patcher
Topic: Magic Data and GP2 Physics
Replies: 83
Views: 52643

Re: Magic Data and GP2 Physics

:thumbsup: for that!
by Peze
12.10.2012, 14:36
Forum: Forum
Topic: The GP2 Full Seasons Project
Replies: 88
Views: 48154

Re: The GP2 Full Seasons Project

The new editor is brilliant \:D/

News flash: "Citizens of Monte Carlo are advised to use alternate routes in the Monaco since streets will be closed due to private F1 test of one car."
by Peze
12.10.2012, 14:34
Forum: GP2 Screenshots & GP2 Patcher
Topic: Magic Data and GP2 Physics
Replies: 83
Views: 52643

Re: Magic Data and GP2 Physics

Ace of editors from GP2 Wizard!

The editor works fine, and new features are nice bonus (and bonus too is to avoid C++/Net framework inconveniences). And size for me is acceptable, as long as it works:) Great work rremedio!!! =D> =D> =D> =D> =D>
by Peze
11.10.2012, 21:03
Forum: Forum
Topic: The GP2 Full Seasons Project
Replies: 88
Views: 48154

Re: The GP2 Full Seasons Project

@Peze: did you check if the game loads after you use the script? Cause the error AAS got means the script corrupted GP2.exe and it shouldn't work on any Windows version...verry odd. Yes, I even made a test with low value (about half) with fuel number to be sure that change was real (not just file d...
by Peze
11.10.2012, 20:23
Forum: Forum
Topic: The GP2 Full Seasons Project
Replies: 88
Views: 48154

Re: The GP2 Full Seasons Project

I'm in Montreal now. I hope you will make the work with Detroit. That is not my style of tracks. Well, not quite mine either (maybe one of the worst in 88, nothing like Monaco (except slow)) but I'll take it, if Slot editor works, I'll happily drive anything :D And you and rremedio are done most of...
by Peze
11.10.2012, 20:17
Forum: Forum
Topic: The GP2 Full Seasons Project
Replies: 88
Views: 48154

Re: The GP2 Full Seasons Project

Physics editor btw works fine, I had same COMDLG32.ocx problem (should have said this before but was focused struggling too much to find the solution to Slot editor problem), but I placed it simply in same folder than the editor and it worked (had downloaded it before already). I know it should be p...