Nice to find this forum.
I'm from Spain, like my English is not very good
Name: Claudio Pereira
Hobbies: Short automilism, mainly F1, F2, Indy and Moto Gp and I love programming gp2
Search found 10 matches
Search found 10 matches • Page 1 of 1
Well in the past 10 years in my absence of Gp2 i discovered something about the random grip: It works both ways. If the Random Grip is 0, the driver will always produce about the same lap time. If you give a driver Random Grip range of 938 (Schumacher '94 Microprose), it's grip will be between 1591...
CsF2_2022.rar The mod follows with the standard style performances of gp2. But along with archivion zip was an extra performanca that I consider better. To make more realistic the mod has an alternative performance option along with the mod. To use is just extract and then in the mod itself do the ...
Soon I will be presenting a version for the Mod F2-2022. Next to finish. The carset will have available a performance based on the real times obtained by the driver every weekend of Grand Prix. And it will feature an extra performance with separate distribution between qualifying and racing.
Hi Everyone! Here it is, my 2021 Grand Prix 2 Carset! Enjoy, best wishes and a healthy 2022 for you all! \:D/ I'm addicted to F1 data. So I'm dedicated to optimizing grip and cv performances, with advanced mathematical formulas based on a GP's weekend every weekend. Getting a performance closer to ...
- 10.09.2020, 21:24
- Forum: General Forum / Requests
- Topic: Players Grip Factor on GP2 Edit
- Replies: 10
- Views: 8079
Hi people, I'm new here, but I'm a long time GP2 fan and player. I have a question about the player's car grip. I do now that we can set the player's car grip factor in GP2 Edit, from 100-1000 and the orgina is 198. I used to change this when I start a new season on a given carset (even the origina...