Search found 373 matches

by Michael82
20.09.2025, 21:22
Forum: Forum
Topic: Learning track editing in gp2 in 2025
Replies: 43
Views: 235047

Re: Learning track editing in gp2 in 2025

Is your Long beach CC line ready? Scenery is a long process.. it gaves me a lot of headaches ](*,) but when know how use it you can go on step by step.
by Michael82
30.08.2025, 17:50
Forum: Forum
Topic: x86GP2 - Native GP2 on Windows
Replies: 50
Views: 260913

Re: x86GP2 - Native GP2 on Windows

Unfortunately 0.82 version doesn't work on win7 :/
by Michael82
07.08.2025, 21:41
Forum: Forum
Topic: New tracks & carsets - Michael82
Replies: 175
Views: 1183674

Re: New tracks & carsets - Michael82

Yes if you can see if it works correctly until the end of the race (bugs, fuel consumption...) thanks! Here you can find Phoenix 1991 and 89-90 version but I have never finished the 89-90.. maybe in the future. https://grandprix2.de/gp2forum/download/file.php?id=1803 https://grandprix2.de/gp2forum/d...
by Michael82
07.08.2025, 12:36
Forum: Forum
Topic: Learning track editing in gp2 in 2025
Replies: 43
Views: 235047

Re: Learning track editing in gp2 in 2025

Do you have try to replace ID texture 32 ?
by Michael82
06.08.2025, 09:38
Forum: Forum
Topic: New tracks & carsets - Michael82
Replies: 175
Views: 1183674

Re: New tracks & carsets - Michael82

Thanks! Do you have test it on a complete race?
by Michael82
02.08.2025, 17:38
Forum: Forum
Topic: Learning track editing in gp2 in 2025
Replies: 43
Views: 235047

Re: Learning track editing in gp2 in 2025

Thanks, it is so a real satisfaction to make these tracks for GP2 and happy to see you are in this way too. I'm not sure about this texture but it seems to me it is the landscape.jam or monaco22.jam. I'll try to verify that tomorrow.
by Michael82
01.08.2025, 20:32
Forum: Forum
Topic: Learning track editing in gp2 in 2025
Replies: 43
Views: 235047

Re: Learning track editing in gp2 in 2025

Maybe there is an objet I used in Monaco just before ste devote curve on the left. It is an rounded building but maybe there are too much texture for your use. If you don't find that I can send it sunday. About the verge you need to edit the scenaries otherwise you don't have any verge after the fen...
by Michael82
28.07.2025, 18:20
Forum: Forum
Topic: Learning track editing in gp2 in 2025
Replies: 43
Views: 235047

Re: Learning track editing in gp2 in 2025

Yes I know this problem.. and I never resolved that. I think the best solution is to use an object where the texture have enough horizontal/vertical options. I know it is frustrating. I tried to add textures but often I had other errors when I imported in the track. ](*,)
by Michael82
15.07.2025, 08:29
Forum: Forum
Topic: x86GP2 - Native GP2 on Windows
Replies: 50
Views: 260913

Re: x86GP2 - Native GP2 on Windows

What is your version of GP2?
by Michael82
14.07.2025, 20:07
Forum: Forum
Topic: x86GP2 - Native GP2 on Windows
Replies: 50
Views: 260913

Re: x86GP2 - Native GP2 on Windows

Do you use win11? Do you launch x86gp2 in administrator mode?
by Michael82
12.07.2025, 11:37
Forum: Forum
Topic: New tracks & carsets - Michael82
Replies: 175
Views: 1183674

Re: New tracks & carsets - Michael82

:wink:
by Michael82
07.07.2025, 22:57
Forum: Forum
Topic: New tracks & carsets - Michael82
Replies: 175
Views: 1183674

Re: New tracks & carsets - Michael82

New updates
by Michael82
05.07.2025, 12:24
Forum: Forum
Topic: Learning track editing in gp2 in 2025
Replies: 43
Views: 235047

Re: Learning track editing in gp2 in 2025

The only way I know is to replace each objects and respect the order like in the original tracks.
by Michael82
04.07.2025, 10:26
Forum: Forum
Topic: Learning track editing in gp2 in 2025
Replies: 43
Views: 235047

Re: Learning track editing in gp2 in 2025

Try to check the pit crew in the object definition in the track editor. It seems to me it is normally in 4th position maybe.
by Michael82
23.06.2025, 08:13
Forum: Forum
Topic: Learning track editing in gp2 in 2025
Replies: 43
Views: 235047

Re: Learning track editing in gp2 in 2025

You can find this option in the jam file where is your tree. You have to use jam editor and under TextureID then Scaling info and finaly scale factor.

I think you can use the bridge at Monza, for me it was the best solution for my Phoenix 1989-90 version. There are 2 successive bridges over there.