Search found 402 matches

by samsepi0l
22.09.2025, 00:34
Forum: GP2 Screenshots & GP2 Patcher
Topic: Making GP2 more realistic with the correct values
Replies: 17
Views: 31987

Re: Making GP2 more realistic with the correct values

There's no editor available to edit the "player grip", I do it via hex editor. I may include it on the Physics Editor. You can also change it track by track using command 0xdd (not sure if they are really the same thing, but old patcher did think yes). Rremedio - do you know if its possible to use ...
by samsepi0l
21.09.2025, 20:00
Forum: Forum
Topic: Learning track editing in gp2 in 2025
Replies: 43
Views: 234769

Re: Learning track editing in gp2 in 2025

Here are some buildings I did (most of these I took from your Monaco Michael or original gp2 Monaco and manipulated them)
rn_image_picker_lib_temp_3e620e69-201d-45a2-a507-3b7017f60f6a.jpg
20250913_234300.jpg
by samsepi0l
21.09.2025, 19:58
Forum: Forum
Topic: Learning track editing in gp2 in 2025
Replies: 43
Views: 234769

Re: Learning track editing in gp2 in 2025

Here are some pictures - these are cell phone pictures because I posted them on gplaps discord when I was working on this part of the circuit. Why cell phone pictures? Discord is blocked where I do my track editing, so I use the discord app on my phone. Here you can see the ribbons I made to sort of...
by samsepi0l
21.09.2025, 02:07
Forum: Forum
Topic: Learning track editing in gp2 in 2025
Replies: 43
Views: 234769

Re: Learning track editing in gp2 in 2025

Michael82 wrote:
20.09.2025, 21:22
Is your Long beach CC line ready? Scenery is a long process.. it gaves me a lot of headaches ](*,) but when know how use it you can go on step by step.
I have not started the CC line yet. I have most of the scenery done. There really isn't much.
by samsepi0l
17.09.2025, 17:56
Forum: Forum
Topic: Learning track editing in gp2 in 2025
Replies: 43
Views: 234769

Re: Learning track editing in gp2 in 2025

Michael82 wrote:
07.08.2025, 12:36
Do you have try to replace ID texture 32 ?
I got a decent version of the building made with advice from Antonio to use the control tower in Rio. I'm trying to learn scenery now. I spent about 6 hours reading and failing yesterday but I'm learning more.
by samsepi0l
02.09.2025, 13:05
Forum: Forum
Topic: Learning track editing in gp2 in 2025
Replies: 43
Views: 234769

Re: Learning track editing in gp2 in 2025

Here is a picture from my object editor

You can see I have the shape I want. However in the game it does not come up right.
Screenshot 2025-09-02 070525.jpg
This is the object that I started off with... I only picked it because it had enough scales.

Screenshot 2025-09-02 070927.jpg
by samsepi0l
30.08.2025, 18:44
Forum: Forum
Topic: Learning track editing in gp2 in 2025
Replies: 43
Views: 234769

Re: Learning track editing in gp2 in 2025

Do you have try to replace ID texture 32 ? I assume texture 32 is part of the root gamejams folder, No I did not try and replace it. I am having a different problem now though, unrelated to this. I am trying to make a circular building from the large jagged edge building in Monaco. This building ha...
by samsepi0l
01.08.2025, 22:26
Forum: Forum
Topic: Learning track editing in gp2 in 2025
Replies: 43
Views: 234769

Re: Learning track editing in gp2 in 2025

Maybe there is an objet I used in Monaco just before ste devote curve on the left. It is an rounded building but maybe there are too much texture for your use. If you don't find that I can send it sunday. About the verge you need to edit the scenaries otherwise you don't have any verge after the fe...
by samsepi0l
28.07.2025, 19:06
Forum: Forum
Topic: Learning track editing in gp2 in 2025
Replies: 43
Views: 234769

Re: Learning track editing in gp2 in 2025

Yes I know this problem.. and I never resolved that. I think the best solution is to use an object where the texture have enough horizontal/vertical options. I know it is frustrating. I tried to add textures but often I had other errors when I imported in the track. ](*,) I am trying to create this...
by samsepi0l
27.07.2025, 19:04
Forum: Forum
Topic: Learning track editing in gp2 in 2025
Replies: 43
Views: 234769

Re: Learning track editing in gp2 in 2025

Michael - I need your help! I am trying to add a jam texture to a building (I actually got it from your Rio track). I modified the GPO file with the object editor, and it is picking up the correct jam file, however the ability to REPEAT the texture is missing! I don't know why. I tried looking at th...
by samsepi0l
04.07.2025, 16:11
Forum: Forum
Topic: Learning track editing in gp2 in 2025
Replies: 43
Views: 234769

Re: Learning track editing in gp2 in 2025

Try to check the pit crew in the object definition in the track editor. It seems to me it is normally in 4th position maybe. Yes somehow I deleted something above the pit crew which moved them to the offset 48... in all tracks it appears pit crew is offset 64. I reverted to an earlier version. Was ...
by samsepi0l
03.07.2025, 15:50
Forum: General Forum / Requests
Topic: changing the CC car setups in the track file (wing, gears and brake bias)
Replies: 2
Views: 43825

changing the CC car setups in the track file (wing, gears and brake bias)

I am currently racing on michael82's Monza and I noticed the CC's will almost always brake deeper than me in the 2nd chicane and I was thinking- could I change the brake bias in the track file to "handicap" them so they could not be as efficient braking? The idea is that I would cause them to brake ...
by samsepi0l
25.06.2025, 00:58
Forum: Forum
Topic: Learning track editing in gp2 in 2025
Replies: 43
Views: 234769

Re: Learning track editing in gp2 in 2025

You can find this option in the jam file where is your tree. You have to use jam editor and under TextureID then Scaling info and finaly scale factor. I think you can use the bridge at Monza, for me it was the best solution for my Phoenix 1989-90 version. There are 2 successive bridges over there. ...
by samsepi0l
21.06.2025, 07:59
Forum: Forum
Topic: Learning track editing in gp2 in 2025
Replies: 43
Views: 234769

Re: Learning track editing in gp2 in 2025

You have the possibility to enlarge a tree with jam editor in Texture ID/scaling info/scale factor. You can change the value as you want. Where is this option kept? I was also going to ask--- what is the best way for me to make the buildings that have a sort of bridge between them where it passes o...
by samsepi0l
18.06.2025, 03:15
Forum: Forum
Topic: Learning track editing in gp2 in 2025
Replies: 43
Views: 234769

Re: Learning track editing in gp2 in 2025

The trees work a little bit differently. They aren't any internal objects in the original tracks (it is possible to do that if you replace an advert object for example and change ID with a tree texture). If you want add a new tree in your track you have to insert a new object definition in track ed...