Search found 1298 matches

by rremedio
24.01.2021, 15:59
Forum: General Forum
Topic: download new tracks
Replies: 3
Views: 30

Re: download new tracks

viewtopic.php?p=34022#p34022

That topic has many tracks that still haven't found a way to the site.
by rremedio
22.01.2021, 21:33
Forum: General Forum / Requests
Topic: Car numbers won't show up in race
Replies: 4
Views: 87

Re: Car numbers won't show up in race

If you export a new carset, make sure you export the car numbers too in Gpedit. This will put the numbers in the right position. I never knew that i have to export car numbers extra. So exporting them via the car number position editor seems to improve the situation, but it is not consistent. Stand...
by rremedio
22.01.2021, 19:50
Forum: General Forum / Requests
Topic: Players Grip Factor on GP2 Edit
Replies: 10
Views: 1589

Re: Players Grip Factor on GP2 Edit

So, I increase CCs grip TOO. Uhm...Maybe the only way is to decrease AI drivers' grip. That's absurd to be taken by a Maki -_- Yes, the setup is awful, and if you follow the instructions in the manual you don't solve too much. Playing with keyboard obviously doesn't help (same problem of GPlegends)...
by rremedio
21.01.2021, 23:12
Forum: General Forum / Requests
Topic: Players Grip Factor on GP2 Edit
Replies: 10
Views: 1589

Re: Players Grip Factor on GP2 Edit

So, if I set a value below 198, in theory should I get more and more grip? I don't know if I set AI grip too high, but in the slow turn even the slowest cars go TOO MUCH faster than me. ](*,) ](*,) ](*,) . Example: car power is 760/770 for my car and the best CCs. Ai grip of the best CC driver is a...
by rremedio
20.01.2021, 18:11
Forum: General Forum / Requests
Topic: SVGA graphics not what they should be
Replies: 4
Views: 47

Re: SVGA graphics not what they should be

77Racer wrote:
20.01.2021, 15:58
thanks for the reply - I cannot see mine anywhere. Its not in the users folder either:
Capture3.JPG

should I re-install DOSBox ECE which is what I've downloaded?
AppData is a hidden folder. Click "View" at the top of the explorer and then mark "Hidden items" and it will show up.
by rremedio
20.01.2021, 18:09
Forum: General Forum
Topic: Playability and realism of GP2 compared with today's games
Replies: 29
Views: 14944

Re: Playability and realism of GP2 compared with today's games

AAS is Andreas Schulz. The conversions I mention are not from the GP3 original tracks but from user-made custom GP3 tracks and they are all excellent. I also prefer the early 90's tracks and F1 as a whole but I decided to tackle the 2019 season because people always asked about some of those tracks ...
by rremedio
20.01.2021, 15:32
Forum: General Forum / Requests
Topic: SVGA graphics not what they should be
Replies: 4
Views: 47

Re: SVGA graphics not what they should be

When it is not in the dosbox folder, it is in one of the windows user folders. Usually {system drive}:\Users\{username}\AppData\Local\DOSBox\dosbox-{version}.conf Here is the config I use. I also had good results changing the "machine" line to machine=vesa_nolfb edit: you can create a copy of your d...
by rremedio
20.01.2021, 15:25
Forum: General Forum
Topic: Playability and realism of GP2 compared with today's games
Replies: 29
Views: 14944

Re: Playability and realism of GP2 compared with today's games

Which are your favourite custom tracks with good CC? There are many many tracks with good cclines. Basically any tracks by TDK, John Edwards, Peze/Petri, Antonio Pessoa, Michael Rabaland, Belini. When I create a track, the ccline is the main priority so I'm very happy with them too. Most GP3 conver...
by rremedio
19.01.2021, 21:11
Forum: General Forum / Requests
Topic: Nine new tracks for GP2
Replies: 116
Views: 31882

Re: Nine new tracks for GP2

Fantastic!
by rremedio
19.01.2021, 20:41
Forum: General Forum
Topic: Playability and realism of GP2 compared with today's games
Replies: 29
Views: 14944

Re: Playability and realism of GP2 compared with today's games

In many tracks, the AI can work well if you edit the Magic Data. But many other tracks have bad ccline and those are basically hopeless. You can still make them competitive (with laptimes similar to the ones you want) but that will usually mean they are too fast in some portions of the track and too...
by rremedio
19.01.2021, 15:47
Forum: General Forum
Topic: The Color Purple....
Replies: 3
Views: 61

Re: The Color Purple....

Do you know why 246 - 254 can't be used? I have no idea. If you use them, the pixels with that index will appear as transparent in the game. But index 0 is also transparent and it is the one used in the original jam files for transparency. I suppose those other indexes exist so the game engine can ...
by rremedio
18.01.2021, 13:33
Forum: General Forum
Topic: The Color Purple....
Replies: 3
Views: 61

Re: The Color Purple....

palette.PNG This is a picture of GP2 color palette from Gimp. IIRC, the colors from 246 to 254 can't be used so this leaves us without any purple or pink. What can be done is using another color and then changing the palette with track commands as described in this tutorial -> http://grandprix2.de/...
by rremedio
13.01.2021, 20:38
Forum: General Forum / Requests
Topic: Creating my own helmet to use
Replies: 10
Views: 158

Re: Creating my own helmet to use

Here is how the helmet from Senna from the 1993 carset looks in the GP2 format (it has a somewhat similar layout to yours).
senna.png
senna.png (801 Bytes) Viewed 139 times
by rremedio
13.01.2021, 17:51
Forum: General Forum / Requests
Topic: Creating my own helmet to use
Replies: 10
Views: 158

Re: Creating my own helmet to use

77Racer wrote:
13.01.2021, 17:48
Thanks for the reply buddy - I thought that might be the case.
Is there a way I can try to replicate the same design for use in GP2?
Or do you know someone who would be able to do it for me? Its not a complicated design at all lol :D
Can you post the texture you use in iRacing?