The GP2 Championship Rules Part 1-General Rules

1.1 - Initial Requirements

1.1.1 - A full installation of Microprose Grand Prix 2.
1.1.2 - Version 1.83 of Steven Young's GP2edit.
1.1.3 - A copy of GP2Lap v1.14 is required to run your games, this utility logs extended data from GP2 and adds it to your race and hotlap data files, helping to stop cheating.
1.1.4 - You will need to subscribe to the compulsory announcement mailing list, to recieve notification about the championship, click here to do so.
1.1.5 - You must officially register as a driver in the competition, and be driving for a registered team.
1.1.6 - Required track(s) in appropriate slot(s).

1.2 - Game Configuration

1.2.1 - You must download and install the appropriate carset for the division you are racing in.
1.2.2 - You must alter, in the "Car Settings" dialog, the Player's Car Power, Weight and Grip values to those that your team is using in the appropriate division. Go to Rules Page 3 for a full list of values.
1.2.3 - No other parts of the carset may be altered except GRAPHICS, DRIVER NAMES and TEAM NAMES.
1.2.4 - All car failures may be switched OFF - if they are switched on you will not be disqualified, but it will be to your own disadvantage.
1.2.5 - Any car setup is allowed.
1.2.6 - You must run your games with GP2Lap 1.14
1.2.6.1 - The CatchTrackInfos parameter in the GP2LAP.CFG file must be set to "1".
1.2.7.1 - You may not use any unauthorised third party software to alter GP2, or use any authorised third party software to break any rules listed elsewhere.
1.2.7.2 - Authorised third party software:

1.3 - Divisions

The GP2 Championship has six different divisions that will hopefully suit most tastes, styles and abilities.
DIVISION SKILL LEVEL ALLOWED DRIVER AIDS DISTANCE CONTROLS
FORMULA 1* ACE DIGITAL/ANALOG
FORMULA 3000* PRO DIGITAL/ANALOG
FORMULA 3 SEMI-PRO DIGITAL/ANALOG
FORMULA 1600 AMATEUR DIGITAL/ANALOG SH+
FORMULA 600 AMATEUR/
ROOKIE
DIGITAL/ANALOG
FORMULA VEE ROOKIE DIGITAL/ANALOG

NOTE : Any aids marked in BLUE are MANDATORY.
NOTE : SH+ means Steering Help MANDATORY.
NOTE : * = RELOADING BANNED.

KEY TO DRIVERS AIDS: (In case you didn't already know)
 
Auto Brakes
Auto Gears
Self-Correcting Spin
Ideal Line
Suggested Gear
Throttle Help

1.4 - Race Weekend

1.4.1 - In order to post a qualifying result, you must send in a legal hotlap, set in Free Practice mode, before the qualifying deadline for that particular event.
1.4.2 - In order to post a race result, you must send in a legal quickrace, before the race deadline for that particular event.
1.4.3 - You may not run any of your race or qualifying laps in "slow-mo" - in other words, running the PO above 100% to make the game slow down, giving you more reaction time. Average PO for a lap must not exceed 110% (a 10% tolerance).

1.5 - Qualifying For The Event

1.5.1 - You must comply to all rules in sections 1.1 and 1.2.
1.5.2 - You must enter "Practice Any Circuit" mode on the track being used for the event.
1.5.3 - You must race at the correct skill level or higher for your division.
1.5.4 - There is no limit to the number of laps and attempts taken.
1.5.5 - Once satisfied with your time, save your hotlap, named in the appropriate format.
1.5.6 - Attach the file (preferably zipped) to an e-mail and send to gp2champ@racingleague.net.
1.5.7 - Failure to submit a time before the deadline means you will start at the back of the grid. This does not mean you will necessarily start 26th, for example if you are one of 15 drivers competing in that race, you will start 15th.
1.5.8 - If two or more drivers fail to submit a time their qualifying order will be decided on championship position, if any of them are tied for the championship, the order will be determined by car number.
1.5.9 - If two drivers submit an identical time, whoever submitted first (whoever's e-mail arrives in my inbox first) will be ahead on the grid.

1.6 - The Race

1.6.1 - You must comply to all rules in sections 1.1 and 1.2.
1.6.2 - You must drive in quickrace mode, starting from your posted grid position, at the track being used.
1.6.3 - If you qualify 27th or above, you start 26th on the grid, and one second will be docked off your time to represent the time taken to travel from your virtual grid slot to your actual one (26th), so if you start 27th one second will be taken off your time, two seconds for 28th, three for 29th, ten for 36th etc. 1.6.4 - You must drive at the correct posted race length.
1.6.5 - You must drive at the correct skill level for your division.

***Most of these options should be in place if you have patched GP2 with the correct carset***

1.6.6 - If driving in F1 or F3000, you may not save and reload during the race, the only saves permitted are on the grid BEFORE the race starts, and AFTER you have crossed the line to finish the race.
1.6.7 - Once the race is finished, save the race, named in the appropriate format.
1.6.8 - Attach the file (preferably zipped) to an e-mail and send to gp2champ@racingleague.net.
1.6.9 - Failure to submit a race before the deadline means you will not be classified and therefore gain no points from the race.

1.7 - The Championships

In The GP2 Championship there are the following championships to contest:
Drivers Championship
When a driver takes part in a race, he earns a certain number of points for his position (see chart below). Each division has it's own Drivers Championship, the driver with the most points at the end of the season is crowned champion.
Teams Championship
As well as drivers, teams earn points that go towards their own championship. Each team has a maximum two drivers in each division, both of a teams drivers score points towards the teams championship, using the same scoring system.
Overall Teams Championship
The Overall Teams Championship is calculated in the following way :

100% of F1 Team Points.
80% of F3000 Team Points.
65% of F3 Team Points.
50% of F1600 Team Points.
30% of F600 Team Points.
20% of FVee Team Points.

Qualifying Championship (NEW)
A new addition for this season is the Qualifying Championship. It is for drivers only, and there is one in each division. It uses the same scoring system as the standard Drivers Championship, but obviously without the fastlap/pole position bonuses.
Analog/Digital Championships (NEW)
As well as the Drivers Championship for all drivers in each division, there will also be separate championships for those using analog and those using digital controllers.
Scoring System
The GP2 Championship has it's own unique scoring system:
Position Points Position Points Position Points
1st 50 11th 22 21st 10
2nd 45 12th 20 22nd 9
3rd 40 13th 18 23rd 8
4th 37 14th 17 24th 7
5th 34 15th 16 25th 6
6th 32 16th 15 26th 5
7th 30 17th 14 27th 4
8th 28 18th 13 28th 3
9th 26 19th 12 29th 2
10th 24 20th 11 30th 1
Fastest Lap - 5 points* Pole Position - 5 points*

* - Not applicable to qualifying championship.

Part 2-Results Submission

1998-2000 Jonathan Edgar