Series Information:
LFRS was created by "Uncle" Steve Wilson. The series is currently being
directed by Daniel Ryan and any urgent requests or problems you have with
the series should be directed to him at admin@lfrs.com. Should you have
any general problems with LFRS, please mail Mat Pietraszek at support@lfrs.com.
Mailing List:
All drivers MUST subscribe to the LFRS-Admin mailing
list. The LFRS-Admin list has been created to allow the directors
to post admin messages etc. Also, LFRS drivers have the option (It is NOT
manditory) to join the LFRS-Talk list. The list is there for competitors
to discuss the series and related topics, etc. The list however is a privilege,
not a right. Do not post any off-topic, personal, insulting, or illegal
material. Doing so may result in your removal from the series. The LFRS-Talk
mailing list is moderated by Dimitry Gerards, while the LFRS Admin mailing
list is owned by Torsten Spindler. Any questions concerning the LFRS lists
should be addressed to the relevant person.
Driver Behaviour:
Drivers are expected to follow the same rules of the road as our real-life
counterparts do: no cutting chicanes and no "punting" opposing cars off
the track. Just because we can get away without serious fines or injuries
doesn't mean it's right.
All drivers in LFRS have a licence, and if your behaviour is thought
to be unsatisfactory eg. breaking the above rules, not complying to the
mailing list rules or any other actions which the directors find to be
against the best interests of the league, the directors can revoke your
license for a period of time, which disallows you from submitting results
or posting to the LFRS-Talk mailing list. If you, for some reason, do not
have a license (eg. the results form
says you need a licence to submit results), then please e-mail the Support
Director at support@lfrs.com or contact the director.
Try to be fair, honest and a good sport!
Class A is for drivers who use Analog controls.
Car Sets
The LFRS Carsets MUST be used by all drivers. The latest sets
are on the LFRS Carset page. No changes to the carsets (ie. car performances,
CC's, pitlane order etc) are to be made. Graphical changes however are
allowed. When/if the carsets are updated, an announcement will be made
on the mailing list and the www page.
If your team's car is in the carset, copy your car and team info to the slot that says "Your Team" within GP2Edit. Then copy the disabled team into your teams old spot. Failure to do this will result in disqualification. All drivers must always race in the car that says "Your Name". See the How To page for more info on this, as this can be a difficult process.
GP2Lap
The GP2Lap software MUST be used to start GP2. You must be
using a version higher than 1.06 but no greater than 1.09. More information
can be found on how to get and use GP2Lap with LFRS here.
Slowmotion (Slowmo)
Ensure that your processor occupancy (PO) is below 95% at most
times while racing. You can check this by pressing "O" in the game. As
a guideline, if your PO isn't more than 70-80% without any other cars on
the track, (ie. in unlimited practice) it should be OK for the race. If
your PO is too high, you will have to reduce the frame rate or the graphical
details. Slowmotion (PO >100%) is not allowed! To avoid slomo, you may
have to decrease graphic details, frame rates, switch to VGA mode, or run
GP2 in DOS. If your average PO is higher than 95% over the entire race,
you will be disqualified.
Reloading
Reloading your game from a saved file is not allowed during your race.
You may save your game and reload during qualifying as often as you want,
but reloading at anytime after the start of your race is NOT permitted.
Failures
All car failures will be turned OFF all season.
Carshapes
Use of any carshape that is not the GP2 default will result in disqualification
from a race.
Other Software:
No other third party software is allowed to be used in LFRS. Use of
any third party software may result in disqualification from a race. We
suggest that you install GP2 twice, once for your own games, and once for
LFRS. This will help ensure that you don't inadvertently race with an incorrectly
configured GP2.
Practice:
Drivers may practice as much as they choose to.
Qualifying:
Drivers have two one-hour qualifying sessions, with twelve laps in
each session, to qualify. Remember that if you wish, you are allowed to
reload your game in this session. Note your fastest time, and save a hotlap
replay for that lap as soon as you achieve a faster time (Check the How
To guide on details on how to save a hotlap). Failure to do so may
result in disqualification. If you do not wish to qualify, then you must
start 26th in your race.
The Race:
After practice and qualifications, it's time to run the race. Be sure
you are ready to run your race, as you cannot reload. Start the race from
where you qualified. Once you finish the race, save the game (even if you
wreck or have a failure) immediately afterwards (Check the How
To guide on details on how to save a race). Failure to do so may result
in disqualification. Note the number of laps completed (the lap you were
on minus one; ie. the counter shows lap 23 of 22, so you completed 22 laps),
race time (if you crashed or were lapped, you don't have a race time).
Also note the fastest race lap. If you did not finish the full race, you
also have to submit the reason why you did not finish, so note this down
too.
Submitting Results:
All results must be submitted using the web
form. Fill it out entirely and in the correct format. Most errors
in the results are due to drivers not filling out the form correctly.
You get a page after submitting your results which you can check to
confirm your results. If you have made a mistake, use the back button on
your browser and correct anything that is wrong. Remember to select the
correct status (eg. Running, Flagged, DNS, Fuel) as many people have been
DQ'ed for forgetting to say they crashed etc.
Results are due by Midnight Eastern Time (New York) on the date
given for that event (see the race settings
for details). Make sure you adjust for time zones accordingly (Hawaii 2pm,
San Francisco 9pm, Britain 5am, Germany 6am, Melbourne 10:00am).
Submitting Time-Limited Race Results:
If you would like a challenge, and perhaps something more realistic,
you can choose to do a Time Limited Race. This means that you must do your
qualifying and race within a set time (1 hour 40 mins for Classes A and
B, 1 hour 10 mins for Classes C, D, E and F).
To do this, go to the Time-Limited Race page, here.
But remember to only get your code if you are ready to race, because as
soon as you click Submit the clock starts ticking! You can request your
Verification Number if you want to take part in the Time-Limited-Races
by entering your username and password, then choosing "Yes, I want to take
part in Time-Limited Races" and clicking Submit.
Once you do this, you'll be given your verification number and you
are told how much time you have until your race is due. What you must now
do is enter GP2, and alter your driver name by placing the verification
number after it, so for example if your name was "John Bogle" and your
verification number was "96", it would now become "John Bogle-96". If your
name and the number do not fit in the field, shorten the end of your name
so that the dash and the number fit.
Now you can go and start a new Non-Championship Session (If load a
saved game, you wont be using the verification number in your name, so
you must start a new session) and complete both your qualifying and race
sessions. Once you finish, you must go and submit via the normal Results
Form.
If you have submitted your race within the deadline, then in the results
you will be marked as having driven in a time-limited race, to distinguish
you from other drivers. While there are no separate standings for time-limited
drivers, there may be unofficial ones created, but the main purpose is
to provide people with a fun, exciting alternative to racing where you
are really under pressure to get your race finished on time :)
Races submitted after the Time-Limited deadline has run out are accepted
as regular results. You can only request the Verification Number once per
LFRS Race. Additionally, after requesting a number, you can submit once
per race. So be careful with the Submit button here and press it only if
you know what you're doing.
Race Results and Point Standings:
The race results and point standing's will be posted as soon as possible
after the deadline. Due to the size of the results, they will only be posted
on the web page. (check out the Results
and Verification pages.) Disqualification
and file verification info will be given on LFRS-Admin.
So if you were driver #3212 and you were racing in Monaco in Class C, your files would be named C3212Q.HLD for qualifying hotlap, C3212R.HLD for race fastlap and C3212R.RAD for the saved racegame.
Each division will have it's own World Champion. Points will be awarded
on the following fixed-point system:
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35.00
|
|
1.30
|
|
0.60
|
|
0.30
|
|
0.05
|
|
31.00
|
|
1.20
|
|
0.60
|
|
0.30
|
||
|
27.00
|
|
1.10
|
|
0.60
|
|
0.30
|
||
|
24.00
|
|
1.00
|
|
0.60
|
|
0.30
|
||
|
21.00
|
|
1.00
|
|
0.60
|
|
0.30
|
||
|
18.00
|
|
1.00
|
|
0.50
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|
0.25
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||
|
16.00
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|
1.00
|
|
0.50
|
|
0.25
|
||
|
14.00
|
|
1.00
|
|
0.50
|
|
0.25
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||
|
12.00
|
|
1.00
|
|
0.50
|
|
0.25
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||
|
10.00
|
|
1.00
|
|
0.50
|
|
0.25
|
||
|
9.00
|
|
0.90
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|
0.45
|
|
0.20
|
||
|
8.00
|
|
0.90
|
|
0.45
|
|
0.20
|
||
|
7.00
|
|
0.90
|
|
0.45
|
|
0.20
|
||
|
6.00
|
|
0.90
|
|
0.45
|
|
0.20
|
||
|
5.00
|
|
0.90
|
|
0.45
|
|
0.20
|
||
|
4.50
|
|
0.80
|
|
0.40
|
|
0.15
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||
|
4.00
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|
0.80
|
|
0.40
|
|
0.15
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||
|
3.50
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|
0.80
|
|
0.40
|
|
0.15
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||
|
3.00
|
|
0.80
|
|
0.40
|
|
0.15
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||
|
2.50
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|
0.80
|
|
0.40
|
|
0.15
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||
|
2.25
|
|
0.70
|
|
0.35
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|
0.10
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||
|
2.00
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|
0.70
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|
0.35
|
|
0.10
|
||
|
1.75
|
|
0.70
|
|
0.35
|
|
0.10
|
||
|
1.50
|
|
0.70
|
|
0.35
|
|
0.10
|
||
|
1.40
|
|
0.70
|
|
0.35
|
|
0.10
|
The World Fastlap Championship:
Each division will have it's own Fastlap Champion. The Fastlap Title
is meant to award the driver who turns the fastest qualifying and race
laps during the season. The driver turning the fastest lap in a session
receives maximum points, while the rest of the drivers score points based
on the percentage of their lap speed compared to the top lap speed, down
to a cutoff point.
Essentially, it's like the 107% rule in real F1 qualifying, if you make it in the required percentage of the top speed, then you score points. If you're outside the required percentage, then you don't score points.
Qualifying - Maximum points is 40, with the cut off at .07 (93% of speed, 107.53% of time).
Race Laps - Maximum points is 20, with the cut off at .08 (92% of speed, 108.70% of time).
The World Constructors Championship:
Each division will have it's own Team Championship. Points will be
awarded based on the sum of the points the team's top two drivers scored
in each race. Only two cars per team per division per race will count towards
this championship.
The Overall Teams Championship:
There will be an Overall Teams Championship. Points will be awarded
based on the sum of the points accumulated by a team in each division,
with 100% of points from Classes A, B, C and D counted, 50% of points gained
in Class E, and 25% of points gained in Class F counting towards the Overall
Team Championship.
Most Importantly:
The most important part of LFRS is that you have fun. Yes, it's good
to win, but don't make that goal so important that the series becomes more
like work than fun. There is no prize for winning a pole, a race, or the
championship, except the gratification that you did your best and you came
out on top.