Rules and Regulations
1. How to Prepare GP2 for the Championship
Ensure you have the full install of GP2 on your computer, and have used the NoCD patch, or similar, so 3rd party circuits can be used.
Download the carset and export it into the game using GP2Edit v1.85 (or previous versions). Also download the relevant circuit. Only the circuits which have already been used or are the current circuit will be available for download. For example. If it was May, all the circuits prior to May would be available, and the May circuit. June through to December will not be available. These must be downloaded when they are released. This is an attempt to limit testing time and thus level out the field. Export the tracks into the game as stated in the readme.txt file that accompanies each track.
Ensure you have the latest version of GP2Lap. We recommend version 1.14. You cannot compete in the league without using GP2Lap. This is available from the downloads page if you do not have it already. 

2. How to Prepare GP2 for a Race
Check the downloads page, and ensure you have the latest version of the carset and track.
n your GP2 directory there is a file GP2Lap.exe. You must use this file when playing in the GP2World Championship. This file will run GP2Lap, and use the correct tracks. It also records a log of your game. 

3. How to Run a Qualifying Session
When the carset is released qualifying officially starts. You have approximately one week to send in your results. An individual schedule may be published before each race. The schedules page is roughly accurate, although do not rely on it for exact dates. A countdown will be displayed on the main page indicating time remaining.
Download and install the carset (see above) and track. 
Start a ‘Non-Championship’ race at the correct track. During Qualifying save your fastest hot lap and when the second session has finished save the game. We now also require your performance files. If you don't know how to do this, read this.

The files should be name as follows:

  • NN_DN_YY.XXX
  • Where: 
    • NN = Driver Number 
    • DN = Driver Initials 
    • YY = Session code 
    • XXX = File Suffix (Done automatically by GP2 
    Session Codes:
    • Q1 = Fastest qualifying hot-lap 
    • QG = Saved game at end of qualifying 
    • QP = Qualifying Performance Data 
  • E.g. If my number was 17 by name Steven Jones and I was naming my fastest hot-lap I would call it 17_SJ_ Q1.hlx 

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     N.B. Files can be sent as zips, and are preferred in that form.

    Add all three files to a WinZip file and submit using the 'Submit' link in the menu. E.g. Name: Bob Jones 
    Team: Bob Jones Racing
    Circuit: Monaco
    Time: 1 minute 23.456 seconds

    4. How to run a Race session
    From when the qualifying grid is released you have approximately three weeks to send in your race results.
    When the qualifying deadline has passed the files will be collected and a grid calculated.
    The position you came on the grid must be the position that you start the race. To do this read on.
    When the grid is released each driver will be given a position. When in GP2 go to drive options and then in the top left hand corner there are some quick race options. First chose the right track then in starting position enter the position you came on the grid, and start a 'quickrace' at the correct circuit.
    When last car crosses the line on the final lap you will see a ‘RACE OVER’ box. When you see this, save the game. We also need your fastest hot lap (or close to), so save that and send it in as well. We are aware that sometimes the hotlap does not always appear when you attempt to save, in which case save the fastest of the ones which are able to be saved.
    We now also require your performance files. If you don't know how to do this, read this.
    The files should be name as follows:

    • NN_DN_YY.XXX
    Where: 
    • NN = Driver Number
    • DN = Driver Initials
    • YY = Session code
    • XXX = File Suffix (Done automatically by GP2)
    Session Codes:
    • RG = Saved game at end of race
    • RH = Race hot-lap
    • RP = Race performance data
    E.g. If my number was 24 by name Marcus Lawerson and I was naming my race saved game I would call it 24_ML_ RG.rax 

    N.B. Files can be sent as zips, and are preferred in that form. 

    Once again, as in qualifying, use the form and attach your files in one WinZip archive. Use the submit link in the menu on any page of this site to submit your times. 

    The results will be calculated and published as quickly as possible, although a delay of at least 2 days can be expected. This is due to the time required to calculate the results, have them forwarded to the website maintainer and for that person to update the results page and publish it.5. Saving Performance Files
    Save your hotlap in the game.
    When the race is finished enter the Drive Options menu.
    Select Review Performance Data.
    Load the laps to save performance data from.
    When your lap loads save it as a .perf file.
    Name these files as usual, although with the ending QP (Qualifying Performance) or RP (Race Performance). 

    6. Submitting Times
    A link will be provided in the 'Session Details' area on the main page of this website. Once the session is no longer current the link will disappear, so you will not be able to send your files after the deadline. 

    7. Meeting DeadlinesDeadlines are held to strictly, although if you have a genuine reason for not submitting your files on time a sort extension may be granted. This will generally be a maximum of 24 hours after the initial deadline. If you fail to submit your files by then you will be relegated to 26th and last position on the grid. If your files are received late with no explanation or extension granted one of two things may happen. 1. You will start from 26th on the grid. 2. You will start from the rear of the timed grid. This may vary depending on the severity of the infringement. 

    8. DNF's
    The carset should be set in such a way that a mechanical failure is impossible. You may also restart your race at any time if you crash etc. So if you are 29 laps into a 30 lap race and you spin, you are allowed to restart the race. Remember all files must be submitted by the deadline. If you are only able to complete a portion of the race still send your files in. We will classify all drivers who send files. So if you do 5 laps and only 2 other people send in their files - you will finish third. 

    10. Cheating
    All forms of cheating except reloading are banned. You are allowed to save your game and reload it as many times as you like. Methods are employed in order to prevent cheating, and will detect irregularities with files or times. TIP: If you don't cheat, you won't get caught!!!

    11. Points

    The following points will be awarded;
     
     
    Pos
    Qualifying
    Race
    1
    10 points
    25 points
    2
    6 points
    20 points
    3
    4 points
    16 points
    4
    3 points
    12 points
    5
    2 points
    10 points
    6
    1 point
    6 points
    7
    5 points
    8
    3 points
    9
    2 points
    10
    1 point

    10 Points will also be awarded to the driver who sets the fastest lap of the race in their respective class.
    If a race is stopped short for any reason, half points will be awarded unless 80% of the distance has been completed. In the last round of the championship double points will be awarded. In the first round half points are awarded. 

    12. Processor Occupancy
    A 100% processor occupancy is enforced for all GP2World Championship League sessions, and remains constant for both qualifying and the race. In the case of street circuits or those where the detail is deemed excessive, a suitable leeway will be enforced. Generally this will be 5%, although the staff reserve the right to modify this prior to the session beginning.
    Advised ways of reducing the PO is to reduce graphical detail such as sky or smoke. Continue to reduce the detail until the PO level is constant around 100%. It may be necessary on some circuits to revert to VGA mode if you are having trouble with SVGA. To check you Processor Occupancy while driving, press the 'O' key. 

    13. Disqualification
    As ruled by the CCA is votes GP2W0002 and GP2W0004 the disqualification criteria have now been change to correspond with this verdict.
    A driver can be disqualified for the following reasons;
    1. Wrong Track
    2. Wrong slot used for track
    3. Files/Times submitted late
    4. False Statements Made about other Teams And drivers 
    Breaking any of the rules stated here can also result in disqualification, and even a suspension of up to and including 4 races.
    The staff have final decision, and have the right to choose a 'panel' of members or decide individually. 

    14. Driver/Team Movements
    Any team may only have 6 drivers contracted to it throughout the duration of the season.
    Each team may have only 1 driver apart from those who compete in regular sessions.
    Every driver must be contracted to the team they are racing for. If the driver is uncontracted the team will be disqualified from that session. Other team drivers will still receive championship points.
    Drivers leaving a team mid-season must do so in agreement of the team they desire to leave. If no notice is given the driver will receive a 2 race ban, and will be unable to compete for any other team until clearance is sought with the team the driver was contracted to before.
    A maximum of 2 cars per team is allowed. 

    15. Minimum Competition Rule
    Each team must race in a minimum 1 out of 2 sessions with at least 1 car. If this level of competition is not met the team will be removed from the carset for the next round. The team must then, if they choose, reapply for the league, and will be placed on the end of the waiting list. Compassionate grounds may be given, if you know in advance that your team is likely to miss sessions, although due notice must be given. 

    16. Driver Aids
    Driver are permitted to use all available driver aids standard within the game which can be manipulated from within the cockpit environment.
    Self Correcting Spin is not allowed, nor is Indestructability. Steering Assist, which is located within the controls menu, MUST be enabled.
    Drivers breaching these rules will be placed in last position of the current session. 

    17. Press Conferences
    After the results are released for each session the top 3 placing drivers must take part in a 'press conference', which is held in the GP2World Championship Magazine Forum.
    If the driver is unable to attend the team owner, or team representative must partake the conference in place of the absent driver. This also applies if the driver is unable to speak English.
    Failure to partake in this press conference will mean a 50% reduction in session points from the session for which the press conference applies.< 

    18. Cup Races
    Cup Races are run every three months. No points will be awarded, and any driver, signed with the league or otherwise, is eligable to compete. 

    19. Car Setup Publishing
    After the completion of the session, the leading drivers car setup will be published. Therefore once qualifying has ended the pole position winners (overall, not class) car setup will be extracted from their hotlap data and made available on the GP2World Championship League website. This is also the case for the overall race winner.

    20. General Notes / Contact Details
    If there are any queries about anything on, or not on, this page, please email either Junior Diaz, Ted Cragg or M@ before you do anything. We don't want you to go and break the rules because you were unsure of a specific rule... All staff emails are linked on the main page, and also have ICQd. ICQ is recommended for all those involved in the league, although is not compulsory. Staff ICQ numbers are listed on the staff page of the site.